Forum Coordinators: RedPhantom
Poser - OFFICIAL F.A.Q (Last Updated: 2024 Nov 26 6:57 am)
Thanks. I have looked at the settings in the material room, but it is new enough that I may be missing something. I haven't tried the disabling backfacing polygons. I'll try that next. As to the hair, this is what I had figured. I wanted to use an existing hair model, but I guess I could create a new skullcap and then change the parent of yhe hair. Hmmm.
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I am having two problems. I'll freely admit that one or both of them could be user stupidity. 1. When trying to use a prop like 3D-Worldz that uses a transmapped plane (?), it doesn't render. The scene renders, but the plane is plain black. 2. Creating a face in the face room. Is there a way to easily use the dynamic hair on a face created in the face room and have it fit? I have tried this, and was hoping there would be a way to mold the hair on the adjusted scalp but I haven't found a way to do this short of scaling and moving the skullcap a little at a time. Conform is grayed out, so obviously that isn't the answer.