Forum Coordinators: RedPhantom
Poser - OFFICIAL F.A.Q (Last Updated: 2024 Nov 26 1:43 pm)
Attached Link: pam's free stuff
![posette_brows1.gif](http://chimeraware.cresswells.com/graphics/poser1/posette_brows1.gif) I have a morph in free stuff here that smooths it out some......Thanks again Ron. I am useing the P4 female with a freebie Vickie Texture transferred onto a P4 female template. It's a good result though, because I enlarged the standard P4 template 500% to match the size of the high res body and head image instead of decreasing the size of the images to match the template. I don't have Vickie or Michael yet but I think some would be amazed what you can do with the standard P4 stuff. Mike
The problem with the eyebrows on the P4 figures is that the designers were hell-bent on them being projections from the skull, and to circumvent the organic smoothing that Poser applies to geometries, they added a butt-load of hidden polys inside the face where the brow meets the skull. It's a royal pain in the posterior to drag all of them out and then reorganize all these extra vertices to a smooth surface -- which results in vertical distortion of the brow section of the texmap. You'd have to edit the texmap to make the brows taller for reverse compensation. I think the only solution would be to add another mostly transparent brow layer prop to the head with .CR2 hacks to ensure the brow layer obeys the brow dials. Euugh.
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I downloaded this texture for Daz Vicki and transferred it to an enlarged P4 Fem map. Clever eh?.......hmmmnnnn. Is there a way of removing the underlying eyebrow 'bump'from the mesh without having Pro-Pack? It's making the character look old, haggard and unuseable. I'm stumped.
Thanks in advance.
Mike