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Poser - OFFICIAL F.A.Q (Last Updated: 2025 Feb 02 2:22 am)



Subject: Skullcaps


PhilC ( ) posted Fri, 11 October 2002 at 4:14 AM · edited Sun, 02 February 2025 at 6:59 AM

file_27013.jpg

Where are we up to with skullcaps? I made this one for Judy and am very happy to give it out royalty free. Wouldn't take long to do the full Poser set. If someone would like to test this and let me know of any improvements/alterations that may be required we can go from there.

pcooke@philc.net

philc_agatha_white_on_black.jpg


saxon ( ) posted Fri, 11 October 2002 at 4:35 AM

Thanks Phil, I was going to ask what the advantage was using skull caps rather than the actual mesh then I remembered trying to do a widow's peak. So, I suppose my suggestion would be to have different shaped skull caps: widow's peak, sideburns, victorian whiskers... Incidentally, the video capabilities in P5's material room are amazing - just been trying out tiled video, projections, truly awesome...


noggin ( ) posted Fri, 11 October 2002 at 8:28 AM

Phil, (or anybody) has anyone yet enough experience with these things to write a step by step tut about how to save hair styles. (The manual is pretty limited in its descriptions) I'd begun to create 'skull-caps' but for facial hair areas to give a variety of facial hair types. I created areas for side-burns, moustache, goatee and full jowls_ the intention to be able to mix and match these to produce various facial hair styles_ much along the lines of Saxon's idea. How does one save these things and then is it possible to save (for other user's) these various hair styles_yet retain their editability so that folks can make adjustments.


spratman ( ) posted Fri, 11 October 2002 at 9:29 AM

Cool, I've been gearing up to do a "male pattern balding" freebie for awhile. This would speed things up a bit.


Tirjasdyn ( ) posted Fri, 11 October 2002 at 1:40 PM

I THINK that you would have to save the skullcap to the hair library with the hair grown on it. I think the person to ask here would be neftis.

Tirjasdyn


noggin ( ) posted Fri, 11 October 2002 at 2:04 PM

You're right Tirjasdyn, Neftis is the one...you out there Neftis... what d'ya think..could you let us in on a few of your secrets?! :-)


Penguinisto ( ) posted Fri, 11 October 2002 at 2:41 PM

IIRC, Dark Whisper put up some skullcaps over at PoserPros; for the Vicky collection, mostly. /P


Lyrra ( ) posted Fri, 11 October 2002 at 3:01 PM

I'm just waiting for the full body set to put on my hair biker dude - 'Big Tony'. What happens if the skullcap is morphable? And you morph it with hair on it?



Jaager ( ) posted Fri, 11 October 2002 at 6:52 PM

The thing about using props to grow hair: the density of the hair is in proportion to the area of the poly - a skull cap with four times as many polys would have four times as much hair. This is one instance economizing on the number of polys has a bad effect. But, it does have to be balanced with having a hair prop that is not so large that it freezes the Render. I think it also means that the prop should have polys that are as near identical in area as can be done.


neftis ( ) posted Fri, 11 October 2002 at 10:48 PM

You can Both use a skullcap prop or the actual part of the figure you want to work on...Both will work. For the hair, I really prefer using a prop for the hairline details...It does a much more beautiful job!! But when you want to grow a moustache or facial hair it works better on the actual face,without a prop...that way if you make your figure 'talk'using mimic (let's say)...the hair will follow the movement...With a prop, you would have to keyframe and will would become a real pain;) So my advice is... Hair is better with a skullcap for the hairline... Facial hair(or any other body part)...better to grow directly on the figure (without a prop) This is not a rule though...this is only my opinion based on some experiences and lotz of try!!;)


noggin ( ) posted Sat, 12 October 2002 at 1:51 AM

Thanks for the advice Neftis_ With your hair (that comes with P5 (brilliant btw!) is it possible for us to create similar with skull caps etc_if so any tips? I take your point about facial hair and animation, the other problem of course is if you start using facial morphs then you lose the close application of a prop I suppose it might be possible to use Taylor to apply morphs to the props tho' (off to have a look!)


Little_Dragon ( ) posted Sat, 12 October 2002 at 4:46 AM

I was wondering if the hair would move with facial animation when grown directly on the face. Thanks for the confirmation, neftis.



saxon ( ) posted Sat, 12 October 2002 at 9:41 AM

Dennis Healey's eyebrows - animated...


Exotica ( ) posted Sat, 12 October 2002 at 7:37 PM

Hair created on a skullcap can be saved in the hair library as an hr2.


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