Forum Coordinators: RedPhantom
Poser - OFFICIAL F.A.Q (Last Updated: 2025 Feb 02 2:22 am)
Thanks Phil, I was going to ask what the advantage was using skull caps rather than the actual mesh then I remembered trying to do a widow's peak. So, I suppose my suggestion would be to have different shaped skull caps: widow's peak, sideburns, victorian whiskers... Incidentally, the video capabilities in P5's material room are amazing - just been trying out tiled video, projections, truly awesome...
Phil, (or anybody) has anyone yet enough experience with these things to write a step by step tut about how to save hair styles. (The manual is pretty limited in its descriptions) I'd begun to create 'skull-caps' but for facial hair areas to give a variety of facial hair types. I created areas for side-burns, moustache, goatee and full jowls_ the intention to be able to mix and match these to produce various facial hair styles_ much along the lines of Saxon's idea. How does one save these things and then is it possible to save (for other user's) these various hair styles_yet retain their editability so that folks can make adjustments.
The thing about using props to grow hair: the density of the hair is in proportion to the area of the poly - a skull cap with four times as many polys would have four times as much hair. This is one instance economizing on the number of polys has a bad effect. But, it does have to be balanced with having a hair prop that is not so large that it freezes the Render. I think it also means that the prop should have polys that are as near identical in area as can be done.
You can Both use a skullcap prop or the actual part of the figure you want to work on...Both will work. For the hair, I really prefer using a prop for the hairline details...It does a much more beautiful job!! But when you want to grow a moustache or facial hair it works better on the actual face,without a prop...that way if you make your figure 'talk'using mimic (let's say)...the hair will follow the movement...With a prop, you would have to keyframe and will would become a real pain;) So my advice is... Hair is better with a skullcap for the hairline... Facial hair(or any other body part)...better to grow directly on the figure (without a prop) This is not a rule though...this is only my opinion based on some experiences and lotz of try!!;)
Thanks for the advice Neftis_ With your hair (that comes with P5 (brilliant btw!) is it possible for us to create similar with skull caps etc_if so any tips? I take your point about facial hair and animation, the other problem of course is if you start using facial morphs then you lose the close application of a prop I suppose it might be possible to use Taylor to apply morphs to the props tho' (off to have a look!)
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