Thu, Nov 14, 10:04 AM CST

Renderosity Forums / Vue



Welcome to the Vue Forum

Forum Moderators: wheatpenny, TheBryster

Vue F.A.Q (Last Updated: 2024 Oct 26 8:50 am)



Subject: Bump Map Question/Challenge


LrdSatyr8 ( ) posted Fri, 11 October 2002 at 7:32 PM ยท edited Thu, 14 November 2024 at 7:29 AM

Okay... here's the question I have and perhaps a good challenge as well. Is there a way to create a bump map in Vue that would also effect the edges of an object, like a cube or a cylinder so that they are no longer smooth? For example... Take a cube and make it look like a rough brick only with the edges where they are not sharp... to where it looks like a real brick. Can this be done using just bump maps without having to alter the cube what-so-ever? If so... how is it done... if not... is there an easy way of doing it? -=> Jim! <=-


sittingblue ( ) posted Fri, 11 October 2002 at 7:55 PM

Your talking about displacement mapping. Poser 5 can do this, but not Vue 4.

In Vue, you can create an object in the terrain editor and try for this effect.

Charles

Charles


shred300 ( ) posted Sat, 12 October 2002 at 2:04 AM

belive it or not I was writing a tutorial about it tonite. It should be ready tomorrow. what you can do is you create your cube and then create a terrain. align it to the edge you want and then create boolean differences along the edges. Ozan


hein ( ) posted Sat, 12 October 2002 at 2:32 AM

file_27097.jpg

You could try fiddling with a transmap on the BUMP.


YL ( ) posted Sat, 12 October 2002 at 2:34 AM

Thanks for the terrain tip (great tutorial project) ! Recently, I saw a work of Alekssander (Aquarium) with smooth edge furniture made with only boolean operations and primitive objects. Awesome modelling work, looking very real. The problem is probably the texturing work , if you use image mapping for all the objects, it could be strange looking at the end : it should be easyer to use procedural textures for such models. Interested to see your opinion. ;=) Yves


Alekssander ( ) posted Sat, 12 October 2002 at 3:44 AM

You could use Metasequoia, create a box and then deform it, using one of the tools. Yves: (I'm blushing like h***.... lol... )


Privacy Notice

This site uses cookies to deliver the best experience. Our own cookies make user accounts and other features possible. Third-party cookies are used to display relevant ads and to analyze how Renderosity is used. By using our site, you acknowledge that you have read and understood our Terms of Service, including our Cookie Policy and our Privacy Policy.