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Poser Technical F.A.Q (Last Updated: 2024 Dec 04 2:47 am)

Welcome to the Poser Technical Forum.

Where computer nerds can Pull out their slide rules and not get laughed at. Pocket protectors are not required. ;-)

This is the place you come to ask questions and share new ideas about using the internal file structure of Poser to push the program past it's normal limits.

New users are encouraged to read the FAQ sections here and on the Poser forum before asking questions.



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Subject: How to render a picture like the Renderosity banner


Kismet_Queen ( ) posted Fri, 11 October 2002 at 11:09 PM · edited Fri, 07 February 2025 at 12:56 AM

Does anybody know where I can find a tutorial on how to render a picture that looks something like the Renderosity banner at the top of this page? I want to combine the wire look with a finished render but not having any success. Any tips would be greatly appreciated.


Little_Dragon ( ) posted Sat, 12 October 2002 at 3:32 AM

Basically, you have to do two renders: one wireframe and one fully-textured. Then you blend the two images together in postwork.



Cage ( ) posted Sat, 12 October 2002 at 4:22 PM

Isn't this type of image often called the "Moebius Effect"? Try searching for that term. I think I have seen a couple of tutorials on the process. One of them may have been at Strukwurk's site....

===========================sigline======================================================

Cage can be an opinionated jerk who posts without thinking.  He apologizes for this.  He's honestly not trying to be a turkeyhead.

Cage had some freebies, compatible with Poser 11 and below.  His Python scripts were saved at archive.org, along with the rest of the Morphography site, where they were hosted.


EricofSD ( ) posted Mon, 14 October 2002 at 1:46 AM

Look in Poser forum, I posted several methods on this a couple of months ago. Yeah, you need two renders. Make layers in Photoshop. You can make the textured one somewhat transparent to let the mesh one show through, or you can use the eraser tool on the texture one for parts, etc. Takes a bit of postwork to get what you want.


_dodger ( ) posted Wed, 16 October 2002 at 11:37 AM

Psst: If you're using Photoshop, don't use the eraser tool. Use a layer mask. This way you don't have to hit 'undo' if you accuidentally delete too much, you just switch from black to white and draw it back in. You can also do cool things like apply gradients and/or filters to the layer mask to 'fade in' parts and/or texture between them. However, there is a way to output something like this with Poser directly: First, make a base conformer of the figure you want to do this to -- open the figure, open the Joint Editor, pick a body part, zero the figure, memorise it, then save it to a new figure (nods to bloodsong for how to do this). This base conformer will then be conformable to the original figure, and will match its pose exactly. Next, make a transmap for the figure you want to have 'flesh effect', going black where you don't want to see it. Then invert this transmap and use the inverted one as the base transmap for the other, wireframe-effect figure. Open the object geometry in UVMapper and save a really high resolution version of the UVMap template, not coloured by anything (black and white). In any image editor, invert the image and save it once, then adjust the hue, contrast, saturation, etc to colour it like you want the wireframe effect to look. Save it again for use as a texture file. Take the first save and add it to the wireframe's transmap in additive (multiply or darken) mode so that the only non-transparent parts are the edges themselves. Conform one to the other, turn up the ambient colour on the wireframe-look one and viola. Of course, the Photoshop/PSP/GIMP postwork technique is easier --- for a still image. But this way you can animate the effect. I'd show you one where I did this but I cannot find it. If you don't want to screw with the base conformer bit, you can use the pose dots to match one to another instead.


lesbentley ( ) posted Sun, 20 October 2002 at 7:23 AM

Tutorial on the Mobius effect here: http://site.yahoo.com/happyworldland/tutorials.html


SamTherapy ( ) posted Mon, 28 October 2002 at 1:10 PM

Dodger - why d'ya need to make a base conformer? What's wrong with just creating a texture and a transmap?

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_dodger ( ) posted Mon, 28 October 2002 at 1:58 PM

Because you need two of them together. Actually, you could just do it with pose dots to match the two but you would have to match tme every step, where a base conformer on top of/under a normal figure would simply move with and thus work with walk designer and so on quite easily. I.e. you have one figure with one texture and trans and another with the other texture and trans in the exact same pose and position. so that you can layer the materials. Effectively it works just like the 3-d version except that the 'layers' take place in three dimensions and are a UVmap on a figure.


SamTherapy ( ) posted Mon, 28 October 2002 at 6:51 PM

Ok, understood. Thanks.

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