Wed, Nov 13, 10:01 PM CST

Renderosity Forums / Carrara



Welcome to the Carrara Forum

Forum Coordinators: Kalypso

Carrara F.A.Q (Last Updated: 2024 Nov 05 6:06 am)

 

Visit the Carrara Gallery here.

Carrara Free Stuff here.

 
Visit the Renderosity MarketPlace - Your source for digital art content!
 

 



Subject: Bye Bye Bryce


douglas ( ) posted Thu, 30 March 2000 at 4:57 AM · edited Sat, 28 September 2024 at 2:36 AM

file_124334.jpg

Hello folks, I just started this week to use the carrra program, I'm certainly quite satisfied with the results, there is still a million things to learn about, but I'm very happy with it. A few tools from Bryce I will like to have , like the materials interface or the chance to move objects just with the arrows, also the environmental tool are a bit different but they work nicely. I'm a bit confuse with some things like, for example I want to modify imported meshes like faces and stuff, but I cant find the way yet if some one knows, please help me. can I detach faces some how? or color them separately? Ok no more talking and enjoy the picture. Doug


MarkBremmer ( ) posted Thu, 30 March 2000 at 5:43 AM

Doug, After you import a mesh, obj, 3ds, or poser file (all the same really), in the model room, from the 'edit' pull down menu, select 'convert to another modeler' and then choose 'vertex'. Mark






douglas ( ) posted Thu, 30 March 2000 at 8:12 AM

Thanks Mark, i have tried that before, but with not good results. the geometry dont show up after converting, it just let draw new polilines but I cant see the object I want to modify. I dont know what to do. Doug


MarkBremmer ( ) posted Thu, 30 March 2000 at 8:30 AM

Doug, It took me awhile to realize this myself so don't feel bad for missing it. (this is with a poser 3ds export) The object is there but it's very, very small. (it will appear as a little gray dot in the center of the different view boxes) You have to zoom in quite far just to see it. It can be scaled up in the modeling room but then, in the assembly room, it will have to be scaled down. With some other obj files that I've imported, the reverse has been true. They are absolutly huge. In the modeling room I have to zoom out, sometimes to 10 percent, to see it all. I then scale it down to work with it but have to scale the object up once I'm back in the assembly room. Hope this helps. Mark






douglas ( ) posted Fri, 31 March 2000 at 4:05 AM

Ok I will give it a try, and lets see what happens. Doug


Privacy Notice

This site uses cookies to deliver the best experience. Our own cookies make user accounts and other features possible. Third-party cookies are used to display relevant ads and to analyze how Renderosity is used. By using our site, you acknowledge that you have read and understood our Terms of Service, including our Cookie Policy and our Privacy Policy.