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Animation F.A.Q (Last Updated: 2024 Nov 13 3:03 pm)

In here we will dicuss everything that moves.

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Subject: Slowing Down Animation


arrow1 ( ) posted Mon, 21 October 2002 at 5:51 AM · edited Thu, 12 December 2024 at 3:23 AM

Hi everyone,I am new to the world of Poser animation , so please be patient. I am trying to create a falling down motion with the figure collapsing to knees then falling on back or side.I seem to create the pose ok,but the motion is too rapid. I have rendered at 30 frames per second with a total 28 frames in the sequence,but the motion is too quick and jerky. Remember I am still learning so could someone explain in very plain terms what I should do to fix my problem.

Custom built computer 128 gigs RAM,4 Terabyte hard drive, NVIDIA RTX 4060 TI 16 GIG Gig,12 TH Generation Intel i9, Dual LG Screens, 0/S Windows 11, networked to a Special 12th Generation intel I9, RTX 3060 12 Gig, Windows 11,64 gigs RAM, Dual Phillips Screens, 2 Terabyte SSD Hard Drive plus 1 Terabyte Hard Drive,3rd Computer intel i7,128 gigs ram, Graphics Card NVIDIA RTX 3060 Gig,1 Terabyte Hard Drive, OS Windows 11 64 Bit Dual Samsung Syncmaster 226bw Screens.Plus INFINITY Laptop 64 Bit,64 gigs RAM.Intel i9 chip.Windows 11 Pro and Ultimate. 4 x 2 Terrabyte Hard Drives and 2 x 2 Terrabyte external USB Hard drives. All Posers from 4 to Poser 2010 and 2012, 2014. Poser 11 and 12, 13, Hexagon 2.5 64 Bit, Carrara 8.5 Pro 64 bit, Adobe Photoshop CS4 Creative Production Suite. Adobe Photoshop CC 2024, Vue 10 and 10.5 Infinite Vue 11 14.5 Infinite plus Vue 15 and 16 Infinite, Vue 2023 and 2024, Plant Catologue, DAZ Studio 4.23, iClone 7 with 3DXchange and Character Creator 3, Nikon D3 Camera with several lenses.  Nikon Z 6 ii and Z5. 180-600mm lens, 24-70 mm lens with adapter.Just added 2x 2 Terrabyte portable hard drives.


saxon ( ) posted Mon, 21 October 2002 at 9:56 AM

Two ways I can think of: 1st, change the frame rate to fewer frames per scond; 2nd, retime the animation - add extra blank frames by typing into the animation pallette, select your figure and access the 'retime animation' dialogue from the animation menu enter the old number of frames in the upper box and the new number in the lower and the whole thing will be stretched out....


trfalk ( ) posted Tue, 22 October 2002 at 12:41 AM

Saxon - I must be doing something wrong, since the dialogue box for "retiming" has not yielded any results. So I take the long way. 1 - Add more frames to the end of the project. What you described might take 3-5 seconds. (time yourself falling like this if it helps planning) 2. Open the Animation Palette. Grab your last keyframe and drag it to the end frame. Take the next to last and move up... then the next and so on. Each move with recalculate interpreted frames for you, which is wiser to start at the back end. Space these keyframe in proportion to the new length. (key frames were every 5th frame at one second, and now every 20th for four second animation) 3. Move these keyframes closer/further apart to make action faster or slower. Each move again re-interpolates the frames. 4. Stay with your plan/storyboard.


ttops ( ) posted Tue, 22 October 2002 at 7:24 AM

You can also slow down the animation using an editor such as Pinnacle Studio or Animation Shop. Once you have the animation rendered open it up in one of these progarms and increase the amount of time it displayes each frame..


MplsOiBoi ( ) posted Sun, 10 November 2002 at 11:08 AM

ttops, doing that would ultimately degrade the quality of your animation. You really want to animate it correctly to begin with so you don't loose frame rates by attempting to stretch it out in post.


ttops ( ) posted Sun, 10 November 2002 at 5:09 PM

Not if you have saved it at 100% uncompressed. And it wouldn't affect frame rate either. But I agree that it's a good idea to animate it correctly to begin with. The quality of the end product using an editor would largely be down to the quality of the editor you use.


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