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Subject: 15 minute challenge (for real): something tacky!


AzChip ( ) posted Fri, 18 October 2002 at 2:10 PM · edited Wed, 05 February 2025 at 5:11 PM

file_27914.jpg

Here's a 15 minute challenge -- I used the spline modeler, caustics (for the reflections from the metal surfaces), and a single spot light. It took from start to post, 16 minutes.... Fun learning thing.... Please pardon the pun....


ashley3d ( ) posted Sat, 19 October 2002 at 1:28 PM

file_27915.jpg

Here is my Torus Tacks. It took 18 minutes to construct. Does anyone know why the Torus squares off? --Ashley3d


ashley3d ( ) posted Sat, 19 October 2002 at 1:37 PM

file_27916.jpg

Here is a version my 15 year old son did in 12 minutes using Spline. He'll soon be out modeling me. --Ashley3D


mdesmarais ( ) posted Sun, 20 October 2002 at 6:41 AM

file_27917.jpg

Okay, I think these are actually push-pins. 9 minutes to model, 10 minutes to "pose" and shade, 12 minutes to screw around with GI rendering, 3.5 hrs to render ;-) , 2 min post - just cropped and dropped the contrast a bit. Markd


mdesmarais ( ) posted Sun, 20 October 2002 at 6:43 AM

oops- meant dropped BRIGHTNESS a bit, not contrast. It was a bit washed out.


ashley3d ( ) posted Sun, 20 October 2002 at 2:54 PM

Markd, did it really take 3.5 hrs to render your push pins? If so, what your processor speed. --Ashley3D


ppowellaa ( ) posted Sun, 20 October 2002 at 3:46 PM

file_27918.jpg

My entry, about 15 min to model and set up, 6 min to render with caustics on P4 1.5/512ram. Fun!


mdesmarais ( ) posted Sun, 20 October 2002 at 4:04 PM

Dunno the exact time- thats what the estimate showed- I went to bed. ;-) Duron 800, 512MB. I used the default settings on Indirect Lighting and Caustics, except to change lighting quality to Good. Skylight and the default distant light. Markd


mdesmarais ( ) posted Sun, 20 October 2002 at 9:32 PM

I re-ran it- although the estimate says 3.5 hrs, actual render time was 1 hr, 10 min. Markd


willf ( ) posted Sun, 20 October 2002 at 11:52 PM

file_27919.jpg

Well, one thing led to another & this turned into a 2hr experiment that started out as a simple "break" from my 20 hours of homework this weekend. Couldn't get the Depth of Field render to work effectivly so went a different route. I mapped the "map" texture to a color mixer (same t-map for both colors) and blended it with Erics' Sherical Gradient. The outer texture map "map" had a Gaussian Filtering applied to it, the inner map texture "map" I left at default to keep it sharper.


tkane18 ( ) posted Mon, 21 October 2002 at 10:21 AM

Thanks willf, you basically stuck your tack through my house.


AzChip ( ) posted Mon, 21 October 2002 at 11:20 AM

Cool stuff! Ashley - I don't know why the torus would square off like that. I just tried it and it seems to be really smooth and circular for me.... And your son's approach looks a lot like what I did. Good for him! mdesmarais -- Push pins are fine! I like how etherial your pins look, too. Maybe not realistic (because they're too clear maybe?), but really cool looking. ppowellaa -- nice render. I'd love to see some color pins with caustics interacting with a solid tabletop. I love those caustics! willf -- what a clever approach to a DOF problem. That's the kind of thing I love seeing come from these; clever work arounds. (Sorry we kept you from your homework, though....) And sorry about your house, tkane.... :o) - Dex


twillis ( ) posted Mon, 21 October 2002 at 12:37 PM

Hope tkane has good home owners insurance... Neat job, everyone!


Kixum ( ) posted Mon, 21 October 2002 at 2:16 PM

I'm done with mine, Just fussing around with the final render and I'm on vacation. The rendering engine is REAL slow when you're away from your computer! -Kix

-Kix


tkane18 ( ) posted Mon, 21 October 2002 at 2:47 PM

I called my insurance agent. I remembered I told him to add the giant tack coverage clause when I purchased the policy. He thought I was nuts for getting it but who's laughing now!


mdesmarais ( ) posted Mon, 21 October 2002 at 5:37 PM

file_27920.jpg

Yeah, the test renders were slow slow that I just let it rip. I like this one better- soft shadows, a little less light.


Jcleaver ( ) posted Mon, 21 October 2002 at 7:43 PM

You didn't miss my house by much. Who is your agent? I may have to give him a call, unless they stopped that coverage!



Kixum ( ) posted Tue, 22 October 2002 at 12:41 AM

file_27921.jpg

Here's mine. very WEIRD on the lighting but still cool. I don't have time to really get it the way I want it. Lots more to do for a trip I'm getting ready to go on. This took 34 minutes to render, 16 minutes to model. -Kix

-Kix


DLDavis ( ) posted Tue, 22 October 2002 at 1:32 PM

file_27922.jpg

Hi- I did several versions of this one and had some fun adding the pen which was lying near by.- dldavis


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