Mon, Dec 23, 10:34 AM CST

Renderosity Forums / Poser - OFFICIAL



Welcome to the Poser - OFFICIAL Forum

Forum Coordinators: RedPhantom

Poser - OFFICIAL F.A.Q (Last Updated: 2024 Dec 23 8:11 am)



Subject: using the hair room for something other then hair.


wdupre ( ) posted Tue, 22 October 2002 at 9:10 PM ยท edited Mon, 23 December 2024 at 10:17 AM

Attached Link: http://www.renderosity.com/viewed.ez?galleryid=265897&Start=25&Sectionid=1&WhatsNew=Yes

I decided to try using the P5 hair to make grass for a scene. here are the results. I found that the high rez cloth did not have enough vertexes to create a really thick lawn so I imported an extremely high poly terrain from bryce and that did the trick, though grooming or rather ungrooming took a while.



ronmolina ( ) posted Tue, 22 October 2002 at 9:27 PM

Nice work! Ron


JeffH ( ) posted Tue, 22 October 2002 at 9:36 PM

Looks good, now tell us what the cost was in render time :-)


wdupre ( ) posted Tue, 22 October 2002 at 11:43 PM

Ok just for curiosity's sake did a render test. rendered in 1000x810 window High rez textures with firefly production. complete scene rendered 11:00 even complete scene minus grass rendered 9:08 just under 2 minute difference.



Erlik ( ) posted Wed, 23 October 2002 at 8:59 AM

Haven't tried, but could you just duplicate the hi-res square with grown hair? Just like you would in Bryce. :-)

-- erlik


Erlik ( ) posted Wed, 23 October 2002 at 9:02 AM

PS: Have you tried exporting the hair and importing it in Bryce? Would be a nice alternative to a spiked terrain, or possibly even to Grass. Will try that this evening.

-- erlik


wdupre ( ) posted Wed, 23 October 2002 at 10:15 AM

yes I could have saved a grass prop and loaded it multiple times but prefered to do it this way, that way if I want to use magnets to morph it I don't have to morph multiple objects, P5 hair doesn't import very satisfactrily into bryce and you loose the ability to style it.



Privacy Notice

This site uses cookies to deliver the best experience. Our own cookies make user accounts and other features possible. Third-party cookies are used to display relevant ads and to analyze how Renderosity is used. By using our site, you acknowledge that you have read and understood our Terms of Service, including our Cookie Policy and our Privacy Policy.