Forum Coordinators: RedPhantom
Poser - OFFICIAL F.A.Q (Last Updated: 2025 Feb 02 10:01 am)
the normal of the object is also mirroed when you mirror the object. It don't shows wrong in max , but it will happen in poser. I think you can don't need to export the normal when export since poser don't need this informations. or I did a stupid way, invert the normal of the object that way creat by mirror, so it appear in wrong way in MAX but in the right way in poser. I think there will be some better way.
Thnx for the info Tricertops: You suggest making a mirror of the mirrored object? Hmm.. I didnt think of that. I'll try that tonight. Macsen: I have opened the 3DS files in max and tried converting them to meshes and editable polygons, sometimes both. Still imports the wrong way in poser. I did notice that the scale on the object is all -100 on the xyz plane. Thnx for your both your input.
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I have created armor for my poser figure in Max. On some of the armor like the boots and gloves,I Mirrored it as a copy instead of recreating from scratch to fit the other hand and foot. I export it as a 3DS file and when I open it up in Max it alright, but when I import it into Poser the left boot and glove is "facing" the wrong way. Its the exact copy of the right boot and glove and i cant make it fit the left side. The Xscale is reversed to put it plainly. Has anybody encountered this kinda problem?