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Poser - OFFICIAL F.A.Q (Last Updated: 2024 Nov 14 12:36 pm)



Subject: New character help


n0s4ra2 ( ) posted Thu, 24 October 2002 at 2:04 PM ยท edited Thu, 14 November 2024 at 12:31 PM

file_28801.jpg

Hi I am very new to poser and this is my first post, I hate to introduce my self fallowed by questions. Butt This is my first morph of any kind it is for Michael it is my take on the vampire nosferatu. And this is also my first skin texture. I needed some information. Hate to be rude and list my questions but it is easer.
  1. What resolution should I render at for best results?

  2. How do I share this character? I would like to share the mat pose and skin. And also the morph, with out distributing Michael by accident.
    Is there a tutorial?

  3. Once I figure question number 2 out. How do I make an installer or a zip to auto install the mat, texture and morph?

Thanks for any help, as I need it.
Again I apologize for asking all these questions at once.

One last thing how did I do on this character?
Just curious everyones opinions
Thanks


bloodsong ( ) posted Thu, 24 October 2002 at 3:21 PM

heyas; very cool. 1: this depends on what you want your render for. print? desktop wallpaper? online gallery? make whatever size you like best. note that the 'resolution' (dpi) on the poser renderer doesn't really do anything, so you can ignore that. if you want 300 dpi, just render your image 3 times the size you want it to be. 2: if you created the head by yourself in your modeller, you can distribute the morph target safely in two ways: A: save the morph obj as a 'morph squeezed' obj file to be loaded onto the figure. 'morph squeezing' means deleting all the facet information, leaving only the vertex information. B: create a cr2 for michael that contains ONLY your morph. (you must delete out all the other morphs). this can be tricky, if you're not used to cr2 editing. but once you have the cr2 with only your morph in it, people can use morph manager or maconstructor to place the morph on their michael figures. you should probably also delete all the body parts but the head, especially if using a michael 2 cr2. 2 alternate: if your face was created with the michael head morphs that already exist, you should distribute a face file with the morph settings in it. your face looks like a combination of custom and preset morphs, so you probably want to do both: add your morphs as squeezed or donor morphs, then include a face file that will turn them on, as well as the standard morphs you used. 2 skin: if your texture was created using another texture as a base, you cannot distribute it without the original artist's permission. if it was a commercial texture, they'll probably say no. the mat pose file itself is freely distributable without any problem. 3: don't make an auto-installer, people hate that. zip your pertinent files with the option to save directory names turned on. (if you want to be really picky, create a new runtime directory in the root of your drive and copy your files there before using the directory option.) also include a text file explaining where everything goes, what everything does, and note if you will allow people to use it in commercial renders or not. name your txt file the same as your archive file, not 'readme.txt.' as for how he looks... pretty good. i never cared for that front pointy teeth nosfiratu look; i think they look goofy. like a buck-toothed vampire or something. but that's just me ;) i like the eyes, but the chin looks to big. of course, if you're using the default face camera settings, you're getting a fish-eye lens effect. (change your face cam to 120mm focal length, and zoom it out.)


n0s4ra2 ( ) posted Thu, 24 October 2002 at 4:46 PM

Thanks for your response

I am a little confused.
I used the Michael head in z brush and changed it.
Then saved as a morph for Michael. I didnt use any of the poser settings other than to open the moth, and raise the eyebrows.

I exported every thing. Then using uv mapper for my templates.
Then I painted it all my self so does that make the texture mine?

I under stand how to make the zip now thanks for the info on it.

How do I save the morph as a 'morph squeezed' obj file? Its the squeezed part I dont understand.

One last thing I am using the default face camera, how would I change this to 120mm?

I totally agree about the front fangs .I think it makes him look like a rat but trying to stay true to the original
The chin is to large and I will rework it. This is my first try.

Thanks for your help.


queri ( ) posted Thu, 24 October 2002 at 5:18 PM

Incrediable first try. to change the camera focus-- select camera in the drop down menus under the display window. Go to the parameter dials-- focal length is the first one. Anywhere from 70mm to 180mm can work with close ups. It's personal choice which you choose. I understand there are some programs that can squeeze morphs for you or talk you through it. I suggest Traveller's site. http://www.morphworld30.com/index.html His tutorials talk about Morph Squishing. All of this is to protect Daz's copyrights over the morphs, you understand. Again, fantastic job, and I like htat he's kinda cute as well as ratlike.:)) Emily


n0s4ra2 ( ) posted Thu, 24 October 2002 at 10:33 PM

Thanks for you help


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