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Animation F.A.Q (Last Updated: 2024 Nov 13 3:03 pm)
Characters, motion graphics, props, particles... everything that moves!
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Animation learning and resources:
11 Second Club: Monthly character animation competition.
Animation Mentor: Online school. Learn from the animation masters.
Rigging 101: Maya rigs and rigging tutorials.
AnimWatch: Showcasting the best of independent animation.
FlashKit: The best place to learn Flash.
Armaverse: Stop-motion armatures for animation.
60+ great Character Animator's sites: Get inspired.
Hmmm...What frame rate are you using? Depending on the frame rate and number of frames in your animation, that will determine the speed at which your animation plays back. For example, if your animation is 75 frames long, then the frame rate should be 25fps, if you want your animation to last for 3 seconds.
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I have a shot panning across a table from one figure to another and I set it up to take 3 seconds. But the timeline plays it back in about a blink of an eye since there are only two key frames. I always thought the timeline tried to play things at the proper speed (memory and resources permitting). I know I can make a thumbnail anim to check speed, but shouldn't the timeline playback at the proper speed if it has the resources??