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Carrara F.A.Q (Last Updated: 2024 Nov 28 3:44 pm)

 

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Subject: Need smooth camera arc in rds5


Justice ( ) posted Wed, 05 April 2000 at 10:40 PM · edited Mon, 02 December 2024 at 5:36 PM

I'm trying to create a "flyaround" shot for an animation I'm doing, unfortunetly RAY Dream5 doesn't seem to suport Besier curves for camera animation paths. Does anyone know of an easy way to create a smoot circular motion path for the camera? (Since the alternative is entering a zillion points by hand, almost anything seem simple at this point!).


willf ( ) posted Thu, 06 April 2000 at 12:28 AM

Try this: In the "properties" for the camera set it to "point at" your objects center, then "group" your camera (with nothing but you need to do this for next step). Now position the "hot point" for the new camera group to same position as the center of your object that you are "flying" around, leave the camera where it is. Now, in the camera group properties window add the "Spin" Behavior. Then drag your time-line marker & watch it fly!


AzChip ( ) posted Thu, 06 April 2000 at 10:03 AM

The other option is to actually create a bezier curve for the motion. Here's how: In the timeline, double click the segment between key-frame markers. That'll open a "transition options" dialogue box in which you can select bezier, discrete, linear or oscillate. Select bezier and then adjust slider controls for tighten in / tighten out. That control is effectively the same as twiddling with bezier curve handles on a vector drawing program. (These are the options available in RD 3D; I'm sure RDS 5.5 has these options and possibly more.) - Chip


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