Forum Coordinators: RedPhantom
Poser - OFFICIAL F.A.Q (Last Updated: 2025 Jan 09 3:46 am)
I had similar problems with the Victoria morphs. When you stretch the face out into a muzzle, the lips and teeth can go all wonky, especially when you start combining that with the facial expressions and OpenLips morph. I had to create some custom morphs with my 3D modeler to compensate.
I see that you're trying to morph the geometry to simulate fur or a neck ruff. That sort of thing is usually better left to postwork, unless you've got a really killer texture and bump map to cover up the rough spots. As it stands now, the character looks half-melted.
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