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Poser - OFFICIAL F.A.Q (Last Updated: 2025 Jan 09 3:46 am)



Subject: Werewolf morph needs input


n0s4ra2 ( ) posted Tue, 05 November 2002 at 4:44 PM ยท edited Thu, 09 January 2025 at 2:35 AM

file_30325.jpg

This is now my 3rd morph and it has been rough, I have no idea what direction to go with this morph. This is one of my rejects. Any input would be helpful. Also does anyone have any input on how to morph this extreme with out affecting the teeth? I really need to be able to morph the teeth separate can it be done?


Little_Dragon ( ) posted Tue, 05 November 2002 at 4:59 PM

I had similar problems with the Victoria morphs. When you stretch the face out into a muzzle, the lips and teeth can go all wonky, especially when you start combining that with the facial expressions and OpenLips morph. I had to create some custom morphs with my 3D modeler to compensate.

I see that you're trying to morph the geometry to simulate fur or a neck ruff. That sort of thing is usually better left to postwork, unless you've got a really killer texture and bump map to cover up the rough spots. As it stands now, the character looks half-melted.



TygerCub ( ) posted Tue, 05 November 2002 at 5:43 PM

I would recommend lowering or flattening the top of the head to make it less prominent. Otherwise, I kinda like it... even in that "melted" kinda state.


mizombie ( ) posted Wed, 06 November 2002 at 1:02 AM

I agree with dragon, flatter more elongated head. The werewolves from the Howling or Werewolf series were by far the best looking. Looks great even for a so called reject. Keep working with it


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