Forum Coordinators: Kalypso
Carrara F.A.Q (Last Updated: 2024 Dec 21 9:55 pm)
Visit the Carrara Gallery here.
protovu,
poser 4 when it was a Metacreations product had painter 3d on the content disk as well. I don't think that there are any other "sources." My experience with it is that you're better off without it. Body Paint looks really good but I don't have the $500.00 U.S. for it if you want to check it out hre's the URL.
From personal experience, Painter 3D is severely limited by its inability to create customized UV maps. Get the UV map right and any paint program will serve well. The power of Bodypaint3D (the most expensive program on my hard drive even though I got it on sale at $400) is in the manipulation of UV maps as vector forms. I can tell you, it is absolutely fabulous to be able to fit a UV map to a texture, facet by facet. UVMapper Pro can't do this yet, but looks like it can do just about everything else at $49, and integrates nicely with any paint program of choice. Painting directly on a model is a nice thing to have, but laying out a good UV map is essential whether you paint the texture on the map or the model. If you have Painter and UVMapper Pro, you will be a lot better off than with Painter3D. www.uvmapper.com SMcQ
Not quite. It integrates with your paint program so that you can paint on the uv map and see real time 3D updates in a UVMapper Pro window. You'll have to export in OBJ format from RD or Carrara, then import the textured model when it is finished. It helps to have hardware OpenGL support for the UVMapper Pro 3D window.
OpenGL is short for Open Graphics Library and is a rendering engine like Microsoft's DirectX components. SDK is short for Software Development Kit and is a set of tools and information enabling 3rd parties to augment whatever software the SDKs are for. With Carrara's SDK for instance, you can create plugins. Lammoth
The key to OpenGL and DirectX is that they are the real-time rendering engines, as in what you see on your screen as you're creating an image. They do nothing for the final rendering. For the final render, you use Ray-tracing, Global Illumination, and the like. They are built in to the software, while OpenGL and DirectX are part of the system software. OpenGL is cross-platform, while DirectX is only for Windows. Hope this helps!
Painter 3D has serious seam problems when painting on the model. People have work arounds by using floaters and selections to keep this under control. I searched hither and yon for Painter 3D and finally got a copy on ebay. I think Painter has a steep learning curve as well and may be good for certain types of maps, but not for others. I haven't spent enough time with it to learn all the inns and outs. One good thing is that if supports multiple maps. I also have UV Mapper Pro. The only disadvantage to that is you can only apply one map at a time to the model, so models with separate head and body maps can't be previewed together. I had problems when working on a really high resolution map with updating my model's map. I had to save the file at different points and then reapply the map in UV Mapper Pro to see how my work was progressing. I think the problem had something to do with the image being too large for Window's clipboard. The programs originator had no explanation.
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heyelp!
Lost my CD of painter 3D which came with my RD5.5.
Anyone know of a source?
thanks,
Rick