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Subject: painter 3D


protovu ( ) posted Mon, 04 November 2002 at 11:22 PM · edited Mon, 23 December 2024 at 11:07 AM

heyelp!
Lost my CD of painter 3D which came with my RD5.5.
Anyone know of a source?
thanks,
Rick


bikermouse ( ) posted Tue, 05 November 2002 at 4:43 AM

protovu,
poser 4 when it was a Metacreations product had painter 3d on the content disk as well. I don't think that there are any other "sources." My experience with it is that you're better off without it. Body Paint looks really good but I don't have the $500.00 U.S. for it if you want to check it out hre's the URL.

  • TJ


protovu ( ) posted Tue, 05 November 2002 at 9:08 AM

Thank you for the response. I remember trying Painter 3D and then shelving it because it was so slow. Now that I am using a bigger machine, it seemed like it might be worth a try...Oh well.


smcquinn ( ) posted Tue, 05 November 2002 at 4:19 PM

From personal experience, Painter 3D is severely limited by its inability to create customized UV maps. Get the UV map right and any paint program will serve well. The power of Bodypaint3D (the most expensive program on my hard drive even though I got it on sale at $400) is in the manipulation of UV maps as vector forms. I can tell you, it is absolutely fabulous to be able to fit a UV map to a texture, facet by facet. UVMapper Pro can't do this yet, but looks like it can do just about everything else at $49, and integrates nicely with any paint program of choice. Painting directly on a model is a nice thing to have, but laying out a good UV map is essential whether you paint the texture on the map or the model. If you have Painter and UVMapper Pro, you will be a lot better off than with Painter3D. www.uvmapper.com SMcQ


protovu ( ) posted Tue, 05 November 2002 at 5:37 PM

Great info. Thank you very much. I will have to look deeper into UVmapper Pro. It integrates with RD? One can use it simultaneously with realtime updates?


smcquinn ( ) posted Tue, 05 November 2002 at 8:36 PM

Not quite. It integrates with your paint program so that you can paint on the uv map and see real time 3D updates in a UVMapper Pro window. You'll have to export in OBJ format from RD or Carrara, then import the textured model when it is finished. It helps to have hardware OpenGL support for the UVMapper Pro 3D window.


protovu ( ) posted Wed, 06 November 2002 at 9:50 AM

I am embarrassed to say that there are a few terms I am not certain of. OpenGL support is one of them, and the other is SDK.


Alduin_dor_Lammoth ( ) posted Thu, 07 November 2002 at 2:56 AM

OpenGL is short for Open Graphics Library and is a rendering engine like Microsoft's DirectX components. SDK is short for Software Development Kit and is a set of tools and information enabling 3rd parties to augment whatever software the SDKs are for. With Carrara's SDK for instance, you can create plugins. Lammoth


bluetone ( ) posted Thu, 07 November 2002 at 9:08 AM

The key to OpenGL and DirectX is that they are the real-time rendering engines, as in what you see on your screen as you're creating an image. They do nothing for the final rendering. For the final render, you use Ray-tracing, Global Illumination, and the like. They are built in to the software, while OpenGL and DirectX are part of the system software. OpenGL is cross-platform, while DirectX is only for Windows. Hope this helps!


protovu ( ) posted Thu, 07 November 2002 at 4:33 PM

Very helpful. Thank you very much, Bluetone and Lamoth. Your explinations are greatly appreciated. Rick


Tomsde ( ) posted Fri, 08 November 2002 at 11:07 AM

Painter 3D has serious seam problems when painting on the model. People have work arounds by using floaters and selections to keep this under control. I searched hither and yon for Painter 3D and finally got a copy on ebay. I think Painter has a steep learning curve as well and may be good for certain types of maps, but not for others. I haven't spent enough time with it to learn all the inns and outs. One good thing is that if supports multiple maps. I also have UV Mapper Pro. The only disadvantage to that is you can only apply one map at a time to the model, so models with separate head and body maps can't be previewed together. I had problems when working on a really high resolution map with updating my model's map. I had to save the file at different points and then reapply the map in UV Mapper Pro to see how my work was progressing. I think the problem had something to do with the image being too large for Window's clipboard. The programs originator had no explanation.


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