Forum Moderators: wheatpenny, TheBryster
Vue F.A.Q (Last Updated: 2024 Dec 13 6:58 am)
uhmmm - sitting and working with it now... I did a test, where I imported a lot of trees... 5-6 big poly trees... after a minute or so, the big screen in the middle stops to update. The small camera on the outer-right still updates (slowly), and the only way to get something on the big screen is to "render". I can't see the wireframe anymore... and thus I can't move anything around anymore!
Oh yeah ... GET MORE RAM!! Not just for Vue, but for everything else you do. 128MB is the bare, bare minimum these days, especially for modern OS's. Also, that reminds me .. what OS are you running? You should be running an NT-based (aka "kick-ass") kernal, such as Win2K Professional (my personal favorite) or XP. -Tim
Hehe, I have 192 MB in RAM and I concider myself an ELITE when it comes to modeling/editing/composing at 1 frame/sec. I don't know what the problem is for you with OpenGL, but if you have a NVIDIA card, try the old 6.13.10 drivers if you can find them and activate OpenGL just as a test...becouse it works perfectly for me. If you can't find that driver version, send me an e-mail.
Well, depending on your computer, OpenGL could be faster than native draw modi. (That's not the case with Vue, mind.) OpenGL in Vue offers you anti-aliased lines and wireframes, and shaded viewports, i.e. objects can be displayed with shaded surfaces according to the lights in a scene or with default lighting. Also, you can work over a preview render in the 3D viewport--i.e. keep the last render displayed as a reference while continue your scene setup or lighting. Last but not least--and that's why I am happy about OpenGL finally working for me--you can import and display an image as a background for the viewports. This can come in VERY handy if you're modeling an object or a scene: just use the scan from a hand drawing or a photo as a new backdrop, and model around the sketch, or use the sketch as the layout for your scene setup. ta, -Sascha.rb
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When I use Vue with openGL activated, everything I move around on the screen leaves a red "copy"... example: I make a ball - then move it 5 inch to the left, and suddenly there are TWO balls on the screen - the "copy" can't be manipulated with, only the original... thing is, after moving the ball a couple of times, I have no idea what I'm looking at, it's all a big blur! But when I deactivte openGL, that is no longer a problem... now the "only" problem is that it's only a matter minuts before my machine becomes inhumanly slow, ending with it takes a ball a full minute to move 5 inch... sigh -well, I DO only have 128 Mb RAM, but come ooooon... Is there anything I can do???