Forum Moderators: TheBryster
Bryce F.A.Q (Last Updated: 2025 Jan 04 3:16 am)
Because I like to blow $%&# up.
Don't fear the night. Fear what hunts at night.
Intreaguing idea going here. I would suggest that your spots be altered in color. Usually those style (in my experience) are more fluorescent in color bright white with a light blue hint) It's got potential and I look forward to see the completed image. If you hang lamps in the building, try sodium vapor lamps (orange streetlight types).
I tried to make a blue and white gradient with the light (more white than blue, 85:15) but the white lights on this project make it WAY to bright. The yellow tint on the lighting gives it that night effect. Mindvision, I took your suggestion on the ground and changed that to a more concrete texture. Good call. The sky is tough though, cause then it changes the whole lighting scheme and brightens it up, then I have to fiddle with the other lighting. I want this to have a dark backround as in a night image. Any suggestions on how I can can highlight the sky a bit?
Because I like to blow $%&# up.
Don't fear the night. Fear what hunts at night.
Why do you need people at all? There are lots of photos taken of industrial sites with no people involved. What sort of feeling are you going for? Once you know what feeling you are going for, you can adjust the lighting to support it. If you want to be accurate, might want to go to Google and do an image search for construction sites or something similar to get a feel for what's in a construction site. It looks pretty cool now, would like to see the final version.
Really great! One thing I might suggest is that while your structure has a sense of disorder/variety within it both as to space, utility layout and material/people conveyors, the very formal stacked pipes in the foreground and the trusses atop bother me. If it were me, I'd take one or two pipes and place them haphazardly on the ground or one placed on the other much akin to the stacked cmu's. Also, as to lighting, rather than one large spot from the foreground, how about a dozen bare utility, caged bulbes in random areas of the building, as well as a couple of floods here and there. Finally, how about some excavation at center, exposed utilities, construction signs, and piles of fill. manowar
I liked how the lighting looked in your first version. However, the light sources themselves weren't visible. Usually one sees the glare of the lights themselves, with the structural skeleton ghosting through (Well, that's how I describe it.) Pretty good effect overall of getting it to look like something lit with sodium vapor lamps. Now you need some variety of terrain around it, cyclone fences, and trees in the distance. Since the trees will be in the dark - it will probably work best to use 2D trees (silhoettes should work ok even.) Then add that patchy fog that's usually visible in the wee hours of the morning for atmosphere. It's funny but as far as I know, most people regard industrial structures as ugly. But I guess I'm not the only one who thinks function biased forms actually look cool (why else would people model them?) I'm considering modeling a powerplant at night with steam and all, but I think it'll be rendering hell on my laptop (400Mhz AMD K6II) to get the atmospherics and lighting right.
Your friendly neighborhood Wings3D nut.
Also feel free to browse my freebies at ShareCG.
There might be something worth downloading.
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Because I like to blow $%&# up.
Don't fear the night. Fear what hunts at night.