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Subject: poser to bryce 5?


Vintage ( ) posted Wed, 13 November 2002 at 8:46 AM ยท edited Mon, 03 February 2025 at 1:51 AM

I have seen tons to tutorials on importing poser into bryce 3d and bryce 4, but those techniques don't seem to work in bryce 5. anyone know how to get poser textures imported into bryce 5?


Rayraz ( ) posted Wed, 13 November 2002 at 9:06 AM

I alway thought it was the same. What exactly doesn't work? Does the texture not load at all or does it not map correctly? I'm not really good with poser imports, but you never know. I might have heard the answer before in this forum.

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Colette1 ( ) posted Wed, 13 November 2002 at 9:59 AM

When bringing them in from Poser,they are kind of calico looking. I just click on the okay button when asked to locate the textures, then cancel when the window to locate it opens. Then I just color the image in Bryce.


Incarnadine ( ) posted Wed, 13 November 2002 at 11:54 AM

I think you may have the application mode for the texture set to something other than Parametric. This is symptomatic of trying to apply the full body texture to each individual body part. (Hint do not ungroup the object unless and until you have to) One way to fix this is to select the figure obj in bryce and re-apply the correct figure textures (entire figure image for posette and variants, separate head and body textures on Vicky, Dina, Eve and variants) as Parametric to the entire figure. I realize that you will then have to go back and fix the hair textures and any clothing tex's but this should get the calico gone. Richard

Pass no temptation lightly by, for one never knows when it may pass again!


Vintage ( ) posted Wed, 13 November 2002 at 12:58 PM

yeah the calico effect is what I get too. I get hundreds of images all over the object. made for an interesting horse let me tell ya! hahaha ok so the converted TGA file from the saved poser figure is what I use to texture it right?


Erlik ( ) posted Wed, 13 November 2002 at 3:02 PM

Nope, no converted tga. In Bryce's Locate Texture window, you go to PoserRuntimeTextures(whatever the subdirectory where the Poser texture is) and select the appropriate texture. Mapping has to be parametric. The problem might also be in that you apply a texture that's intended for a different version of Poser figure. It especially might be the case with textures downloaded from the Net. For instance, if you try to put a free P4 Man texture on the P3 Man. Or vice versa. There's a good tutorial on applying textures to Vicky, Michael and other similar figures with separate head/ body textures at http://www.curiography.com/. (No more precise link. Frames.)

-- erlik


EricofSD ( ) posted Wed, 13 November 2002 at 11:58 PM

I never had this problem. My P5 Judy comes in just fine. Oh, there's the standard transmap tweaking, and the skin has to have some specularity added to it, but that's all. Hmmmmmmm.


Erlik ( ) posted Thu, 14 November 2002 at 6:44 AM

Umm, Eric, what do you mean "have some specularity added"? My Poser figures get imported with 100% of Diffusion, Ambience and Specularity?

-- erlik


Vintage ( ) posted Thu, 14 November 2002 at 1:42 PM

I actually had a friend point me to grouper which has completely solved the problem. I appreciate everyone's help on this, I also get the 100% now on diffusion ambience and specularity. that is actually how I know it worked! ahahaha


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