Forum Coordinators: RedPhantom
Poser - OFFICIAL F.A.Q (Last Updated: 2024 Nov 25 12:38 pm)
Excellent job. You might want to try dialing towards the negative on Flat Face and towards the positive on Cheeks. This will balance the nose without enlarging, and masculinize the brow slope at the same time. As for the two basic probs with the baseline Master Dork-- too-long chin and too hollow beneath the brows--you might try playing with the rotate chin and chin out Traveler morphs. For bringing down the curve beneath the brows, a well-placed magnet with a teensy Zone, or grouping and selecting the polygon thingees under the brow as the Zone, should get you the effect you're after without having to over-dial the Brow Down, negative Worry adjustments. Just a whisper of puffy eyes Traveler morph will also increase the cheek area's focus and credibility.
As mentioned before, wider face. My experience with the Xena-verse of characters is to use balance. Get the face shape right, 1st, then massage the texture. As for clothing, unless your renders are all tight close-ups, a good likeness does not make up for bad clothes. Good clothes will distract from so-so likenesses in full character renders. My Grabrielle dresses better than her facial features can detract. Good Luck.
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