Forum Coordinators: RedPhantom
Poser - OFFICIAL F.A.Q (Last Updated: 2025 Jan 03 1:41 pm)
OK, you have sculpted you poser peep just the way you want her/him. Save as a cr2 file in poser. Open up your new cr2 in CR2editor, a free ap from John Stallings. Right under the version line, is a section that starts with figureResFile. This points to your mesh, that is safely tucked away in the geometries folder. That line, and all the actor lines down to the next figureResFile pointer deal with telling Poser where the mesh is and if it needs offsetting. For this MOR pose, we do not need it, so just delete away all the things highlighted in pink.
When you have deleted all actors you do not need, and then all the valuParms that are zeroed or relate to movement or expression, you save this as a pose file in a pose library. You will have the little shrugging guy, and will have to fix that up. If you have Poser 4, use Yarp's free program. Note, if you made custom morphs and want to use them in a MOR Pose, you follow the same procedure, but you will have to use the resulting MOR Pose on figures that have the custom morphs applied, as the deforming data is not stored in the MOR pose, just pointers to it.
ummm... i think it would be faster if you saved your pose to the pose library and said 'yes, include morph targets.' then you don't have the geometry section, the figure section, or the non-channel bits to delete. and you have a thumbnail. ;) okay, if you need the BODY, the pz2 doesn't save that one, you need a cr2. but DO go into the channels and delete the non-morphs. also delete morphs you do not want to effect. however, don't delete morphs that you WANT to set to 0.
This site uses cookies to deliver the best experience. Our own cookies make user accounts and other features possible. Third-party cookies are used to display relevant ads and to analyze how Renderosity is used. By using our site, you acknowledge that you have read and understood our Terms of Service, including our Cookie Policy and our Privacy Policy.