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Poser - OFFICIAL F.A.Q (Last Updated: 2024 Dec 27 2:49 pm)



Subject: UVMapper problem - seams on textures


Helen9 ( ) posted Thu, 21 November 2002 at 4:26 PM ยท edited Sat, 10 August 2024 at 4:18 AM

file_32521.jpg

I've been working on a pair of poseable boots for over two weeks now. I'm almost done, but I can't quite get the texture right. No matter what I do, I have a seam running down the front and back of the boot. When I created the UV map, I set it up to show each boot from the left and right (thus the seam shows up on the front and back, where the two sides of the boots would meet). I've pulled out the vertices on the edge, pushed them back in, etc. Nothing seems to work. Anybody have any ideas?


PhilC ( ) posted Thu, 21 November 2002 at 4:47 PM
  • Are you sure that you have pulled the edges?
  • Are you using UV Mapper Pro?
  • Did you select them with the edge vertices tool?
  • Did you get a clean side/side division?
  • How many beans make 5? :)

philc_agatha_white_on_black.jpg


Helen9 ( ) posted Thu, 21 November 2002 at 5:02 PM

I'm using UVmapper Classic. I'm too broke to buy UVMapper Pro! I did select by vertice. Don't believe Classic has an edge vertice tool (does it?). Define clean side/side division. Since the obj contains both boots, I had to do a bit of manipulating to get a left and right side for each boot, and then had to do some work to separate out the vertices at the edge. I went to each edge vertice and blew it up several times to see if it was really only one vertice or if it was two. I think it really takes six beans to make five.


PhilC ( ) posted Thu, 21 November 2002 at 5:37 PM

Attached Link: http://www.philc.net/furryFox5.htm

OK most of what I said relates to the Pro version. You are probably as close as you can get with the classic. It looks as though the vertices at the seam are still too close together.

Try this, .... in your modeling program set a new material for the row of polygons that form the seam. Now in uvmapper classic you will be able to select by material and pick out these vertices. When you are complete you can reset your materials and save the OBJ.

I highly recommend the Pro version. Its a tool to be used .... (PhilC speak for read the manual and the online tutorials.) To show you an idea of what it can do look at the texture map at the link.

  • It does if one is a has bean :)

philc_agatha_white_on_black.jpg


bloodsong ( ) posted Thu, 21 November 2002 at 6:35 PM

heyas; you forgot one thing, there, phil. :) after you change the uvmap and save your obj, go into the geometry directory where you have the obj and delete the rsr that goes with it. then start poser and load it. you won't see any changes to your object, unless you do that.


Kendra ( ) posted Thu, 21 November 2002 at 6:46 PM

It also looks as if your texture map might simply not be wrapping itself around all the way in those sections. I've noticed this with UVMapper. What I've done to correct it is simply select the section in you paint program and expand the selection.

...... Kendra


Helen9 ( ) posted Thu, 21 November 2002 at 6:53 PM

file_32522.jpg

Honestly, I don't think the vertices on the seams are that close together. I went all around the edge of the boot, selecting the vertices on the outermost edge. I pulled them out a good distance, and still got the same effect. In a few spots, I found places where I had to blow up the vertices five or six times to see that what I thought was one vertice was really two, but I fixed those prior to posting this thread. I keep going back to the seams, blowing up the vertices to see if I'm missing something, but nothing is showing up. I took my texture map that I had so far and added a little color to it to see what might be happening. This is what I got.


Helen9 ( ) posted Thu, 21 November 2002 at 6:53 PM

BTW, for some reason, I'm not having any problems at all around the ankles. That area lines up just fine with no stretching.


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