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Poser - OFFICIAL F.A.Q (Last Updated: 2024 Dec 29 1:24 pm)



Subject: Suggestion to Larry Weinberg for future Poser Releases. Have a look guys


pjanak ( ) posted Tue, 11 April 2000 at 10:33 PM · edited Thu, 01 August 2024 at 8:18 PM

and voice your opinion. OK. we all know that the "PZ3" files are basically like any other scene file in that not only do they save object parameters/locations, but also the objects themselves. I propose to you Larry, when saveing a file as a PZ3, it would be nice to have the option to save a standard PZ3 or just a PZ3 that only references "local" material". By that I mean the "local" version would save some type of text document with all the parameter settings of every object in the seen but no actual objects. Having this option would allow one to save a PZ3 in a much much smaller size rather than the stadard that can get extremely large with just four characters. This inturn would conserve valuable disk space, which I have very little of at the moment(5megleft on a 10gig). Yeah I know, Its definately time for spring cleaning but I still think its a damn good option. Of course one would have to save the standard PZ3 if it were to be made available to others.


lynnJonathan ( ) posted Wed, 12 April 2000 at 2:17 AM

One little thing that bothers me sometimes is the "lock figure" command. I can still select the figure when I use it. As if it has no effect. Also I seem to select things that aren't visable. I make them invisable to get them out of my way and it would help if they were unselectable in the view window. Larry's e-mail address is ____________?


Anthony Appleyard ( ) posted Wed, 12 April 2000 at 2:25 AM

What I would like is:- (0) A special forum for suggestions for Poser 5? (1) Cure a reported bug that is alleged to cause a bad memory leak every time an image is rendered. (2) Ability to let pose files apply also to: Setting an IK chain on or off. If an IK chain is on, specifying the relationship between that IK chain's goal and whatever it is parented to. (Note: if an IK chain is on, its end segment (= goal) has two parents: its usual parent, and another; that second parent is by default that model's BODY, but it can be changed by the menu option "object -> change parent".)


davo ( ) posted Wed, 12 April 2000 at 2:37 AM

What I would like to have is the ability to do multiple selection of body parts for such things as color assignment and especially in the heirarchy editor. If I have a tentacle with 25 segments and they all need to be in the x or z rotation order, I gotta pick each one and drag the x or z up to the top of the list. I would like to be able to select all the parts I want at once, have them highlighted and click the "x" or "z" or "y" button and they all change at one time. Also, how about uv mapper built in? instead of assign perspective coordinates. But.....I also want to say thank you Larry for the great leaps and strides that Poser 4 has over p3. I seriously would not even have attempted the make the creatures I sell at bbay if you hadn't made the heirarchy editor. One last request pretty pretty pretty please? Nurbs nurbs nurbs nurbs nurbs nurbs nurbs nurbs nurbs. Davo


pjanak ( ) posted Wed, 12 April 2000 at 5:29 AM

pack. actually right after I posted here I thought maybe I shoulda emailed him directly. I did. I did it humble. I mena I apologized if I am one of many who inandate him with emails and thanked him for his time. Actually I almost feel like the bikini top fix was as a result of me cause it never worked till I mentined it shortly before release 4.0.2.117 or 116 I think it was. Anthony. A special forum? Why thas what these forums are. Special forums for whatever you want to talk about. I'm told all the companies related to Poser parooze thru the listings looking for ideas/complaints. I guarantee you that Zygote does. On a number of occassions someone has posted an original model and then within a week or two Zygote would offer for sale thier version of the same model. This is an excellent source. No, the definative source on Poser info besides Larry himself.


unicorn-man ( ) posted Wed, 12 April 2000 at 7:02 AM

Would also be good if the character/prop/etc files could optionally be stored as just modifications to a base file, so that I can, for example, create several copies of a character wearing different sets of clothing, save them away for future use, and then have any changes I later make to the base figure propagate to all the saved versions when I load them.


Ede ( ) posted Wed, 12 April 2000 at 7:13 AM

in general a "compressed" file format for all files (cr2,pp2,obj,rsr) etc. would rock! aswell as increased performance has anyone ever thought about increasing the rendering engine? i think there could be something done about the shadow and perhaps motion blur might be cool and i would suggest an easier animation interface, the modification tools to move or twist bodyparts are very hard to use and for poser 5 I would suggest real muscles, tissue and skin to make movements and poses look more realistic -Ede


Anthony Appleyard ( ) posted Wed, 12 April 2000 at 7:28 AM

Re compressing, I find that .cr2 and .pz3 files compress spectacularly under ordinary zipping (e.g. Winzip or PKZIP). But it would help if there was a way in CR2 language to set defaults for the many parameters which are wordily repeated at the same value in dozens of body parts or hundreds of joint parameter channels.


Nance ( ) posted Wed, 12 April 2000 at 7:49 AM

Two more for a P5 wish list: 1. Allowing the "Hither" z-clipping to work on renders would be really handy. 2. Create adjustable front(start) and back(end) markers that control Depth Cueing effects.


pjanak ( ) posted Wed, 12 April 2000 at 9:57 AM

What is that 'Hither' thing anyway. I don't remember it mentioned in the manual. I'll have to take a look. IS the Hither" in Hither from "come hither"(come here)


Darth_Logice ( ) posted Wed, 12 April 2000 at 10:28 AM

How about Ray-tracing? How about collision detection and gravity? I've already figured out a gravity method, it could be built apon very easily. -Darth_Logice


Anthony Appleyard ( ) posted Wed, 12 April 2000 at 10:34 AM

Collision detection in a vertical fall (i.e. drop the object until collision) is easy. For the top of the target, and the bottom of the object being dropped, make on a tight grid of points a map of the (altitude at each point). Then it is easy.


CharlieBrown ( ) posted Wed, 12 April 2000 at 11:24 AM

I think the magnets may be the start of collision detection; might even have been a side effect of early efforts in this direction. I hope - if there IS a Poser 5 - that it does include a collision detection feature - especially for comforming clothes (a detect underlying mesh and form to match kind of thing)


Darth_Logice ( ) posted Wed, 12 April 2000 at 12:11 PM

Good God, that would be perfect. -Darth


Nance ( ) posted Wed, 12 April 2000 at 5:28 PM

pjanak, the "Hither" dial is a z-clipping control that works in preview only. It will make anything between the camera, and wherever the dial is set, become invisible. Use it to eliminate foreground clutter when setting up your scenes. Would be nice if it worked for renders. It would allow you to render a figure inside a room and make the wall between the camera and the figure invisible.


Mason ( ) posted Wed, 12 April 2000 at 11:23 PM

What I'd love are: 1) more texture controls like setting the UV scale. I'd like to be able to have the texture of a brick wall and be able to increase or decrease its repetition so the texture is more or less dense. 2) Light maps. 3) As described above a procedural file format. Instead of storing my whole character in the file, just store a reference so I can change the figure over time yet use the same file. I know from picking the file format apart for Morph Manager that props are done this way as well as the obj itself. The file can either store off the actual data or it can reference the obj. Also the base figure idea is cool. Maggie is based on Brenda with these changes. Kind of like a delta file. That way Brenda can be modified (morph target added) and Maggie inherits that morph target. 4) A way to hide references to clothes and othe conforming objects yet leave the conforming object. For example, some way so the shirt does not come up in the list of actors yet it is visible. Once a shirt is sized and scaled and conformed, you're pretty well done with it. It would be like a hide feature but only for the menus. That way we could also hide props and such that show up but we never change. Thanks Larry for all your hard work. Poser is a great tool.


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