Forum Coordinators: RedPhantom
Poser - OFFICIAL F.A.Q (Last Updated: 2024 Dec 22 10:18 pm)
I remember reading in the manual something to the effect of that depending on the amount of RAM and Drive space you have available on your machine. I too have seen about 12 figures at once..but they were of a HiRez nature on my friends G4. Hmm sounds like a pissin' contest is in order! Any takers? hehehe.. PAN~ federation-21.com
On a PII-400 with 128Mb of memory, I've had 6 figures, fully clad (clothing displayed in wireframe)and a whole bunch of props at the same time. Marque: there are a couple of tricks to make life easier when you've got multiple figures. Firstly, pull down the WINDOWS menu as you bring each figure in and, in the hierarchy editor click on the figure's name (usually something like "figure 1") and change the name to something more helpful. FIG1 LBOOT or something like that for the first figure's left boot. This make's grabbing the right figure much easier. Secondly, hide clothing and figures you're not working on - pull down the FIGURE menu, or select a body-part and hit Ctrl+H to hide the entire figure. This reduces "clutter" in the window and allows you to work on one figure exclusively. Use FIGURE|Show All Figures to get everything back and visible. Hope this helps Paul
To separate people I often use the top view and then manually select each character to move them. As far as the number of people, unfortunately, it depends. As more characters are added the slower the program gets. I have put up to 14 P3 people into a scene without a crash, but the program gets very slow. The problem with P4 people is that they take up more memory and their clothes and hair add additionally to that. Also keeping track of characters and their clothing is a pain. I wish after you conformed clothing to a person you could "hide" the clothing from the drop down list and make it unselectable when you click on the character (Let's see do I want to select the shirt's collar or the character's?). To get P4 figures down in size some have suggested setting a character's features using morph targets and then somehow freezing them and removing the individual morphs that created them. I don't, however, remember how to do this.
Yesterday, somewhere, I saw an idea someone posted on using multiple figures - do the scene once with one or two figures, then use the render for the background for the next group of two or three figures and keep staggering the images until you have what you want; kind of like using multiple layers in a paint program, but sneakier! :-)
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How many poser chars. can it handle before it becomes unstable (er more unstable I guess)