Forum Coordinators: RedPhantom
Poser - OFFICIAL F.A.Q (Last Updated: 2024 Nov 14 10:48 am)
Attached Link: http://home.wi.rr.com/zenmanorg/GemRendered.jpg
... and here it is rendered. Note the distortion outlined by the floor surface.Attached Link: http://home.wi.rr.com/zenmanorg/GemRenderedP4Renderer.jpg
Okay, tried rendering with the P4 renderer. Quite a difference.I'll look at it in UVMapper, but don't understand what that would do to it. Not sure how to "split vertices".
BTW: The gem is from the DAZ3D "DragonHoard" collection; I'm guessing a DAZ modeler built it.
Zenman53186 - not sure if you saw my post over at PoserPros, but I've had luck with the gem models over at 3dlapidary.com - you can download them in a variety of formats, and I haven't seen any smoothing or model problems in P5 with the ones I've used. I did have trouble with the cabachon model causing a c-exception in P5 in the .3ds format (which I reported to CL and they were able to replicate - that was at beta3, it may be fixed now) but haven't had any errors on the others I've tried. If you just need some working gem models for P5, you can try there.
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Attached Link: http://home.wi.rr.com/zenmanorg/GemUnrendered.jpg
I've been playing around with reflectivity on gem models and running into a strange problem. Certain vertices of the model are displaced from the normal locations. No displacement mapping was used, and displayment mapping was turned off in the renderer. I also turned of the "smooth edges" feature for the object.Note that it's intersection the floor just to give a better illustration of the issue.
Here is the image without rendering with "smooth lined" selected.