Forum Coordinators: Kalypso
Carrara F.A.Q (Last Updated: 2024 Nov 05 6:06 am)
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Here is how it looks in the Spline Modeler. As you can see, the numbers in the middle look fine, but if you want to see the Zero, you would have to dolly the camera to the right then pan back to the left and you would see though the Zero, part of the Nine and very little of the eight and the rest would be solid.
Rendered image to follow.
Lindnan1, That looks like what I want, but I am not sure how 'create the letters as an image'. Bluetone, I only had one cross-section. I am not sure you could select objects on multiple corss-sections and then do a Compound as Object. Antoine's advice was to 'Convert text to Outlines', shift click on the main object and do a 'combine as compound'. It seems to work other than the arcing. I don't really need to bevel them, so Ithink Lindnan1 has a viable solution as soon as I can figure out how to accomplish what he is suggesting. Thanks, MarkV
Beveling can help get more 'organic' images instead of a hard '3D' one. It has to do with the light catching the edges that helps define the edge in 'real' life. As far as how to do what lindnan1 says, start with your favorite 2D paint program, (Photoshop, PaintShopPro, etc.) and then create your text using black letters on a white background WHITHOUT aniti-aliasing. Save the file as a tif or jpg. In Carrara, duplicate the shader you are using for the stone block. From the mini-menu at the top of the shader, change your shader to a multi-channel mixer. Your former shader will be used for 'source 1' while 'source 2' and 'blender' will be empty. Change 'source 2' into a single-channel shader, and make the channel be transparent. Set this channel to a value, and the value to 100% For the blender, set it to a texture map, and import yout painted text file you saved earlier in Photoshop. Make sure that the settings are NOT set to tile. Set your rendering to Transparency - ON. If you have any lights passing trough your object, (shadow cones, light behind the object, important shadows,) set Light Through Transparency - ON. Your stone block should now have a hole in it for every letter in your text. With this technique, you can make many fake boolean shapes, without the hassle of extra geometry. However, you also don't get the benefits of it either! Hope this helps!
Beveling can help get more 'organic' images instead of a hard '3D' one. It has to do with the light catching the edges that helps define the edge in 'real' life. As far as how to do what lindnan1 says, start with your favorite 2D paint program, (Photoshop, PaintShopPro, etc.) and then create your text using black letters on a white background WHITHOUT aniti-aliasing. Save the file as a tif or jpg. In Carrara, duplicate the shader you are using for the stone block. From the mini-menu at the top of the shader, change your shader to a multi-channel mixer. Your former shader will be used for 'source 1' while 'source 2' and 'blender' will be empty. Change 'source 2' into a single-channel shader, and make the channel be transparent. Set this channel to a value, and the value to 100% For the blender, set it to a texture map, and import yout painted text file you saved earlier in Photoshop. Make sure that the settings are NOT set to tile. Set your rendering to Transparency - ON. If you have any lights passing trough your object, (shadow cones, light behind the object, important shadows,) set Light Through Transparency - ON. Your stone block should now have a hole in it for every letter in your text. With this technique, you can make many fake boolean shapes, without the hassle of extra geometry. However, you also don't get the benefits of it either! Hope this helps!
Sorry mvernon! I told you the colors backwards! (Feels sheepish and hopes for forgiveness.) MeInOhio is correct, in that you can correct MY error by selecting 'invert color.' As far as booleans are concerned, I, and others I have listened to here @ R'osity, have had lots of problems with booleans. Strange things sometimes happen at render time, while others happen when you do the boolean, then you end up spending HOURS fixing it in the vertex modeler. Not worth my time, UNLESS the effect your looking for can't be accomplished without it. I have to admit though that I haven't spent a lot of time in Amapi, and as such, maybe it treats booleans better then Carrara does. Hoping this helps better then my LAST sugestion. ;>
Hi All, Thanks so Much! Inverting the colors fixed the problem. Bluetone, thanks for the idea. I had never messed with the shade tree editor much (occasionally tweaking a few settings to see what happens.) I learned some neat tricks trying your approach. I too, have never had much luck with booleans (they worked great in ID4. Supposedly Carrara was based on ID4 and RD, but the booleans sure got messed up in the combination.) Kruzr, I really like the images. Now I have to decide whether to devote 100% of my available time to learning Carrara or 50/50 Carrara Amapi! Interesting name, is Kruzr in reference to a boat, car, Kruz'ing through life or what? Thanks to all who replied! This is a great group and I hope to get up to speed enough to be able to help also! Hahaha Regards, Mark
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Hi all, I asked about methods to carve letters in stone a couple of weeks ago and received some good ideas. The best was from Antoine Clappier (via ChrisIrwin). The problem I have is that for some reason it seems to compound the text outlines in an arc when seen from above. As a result, you can see through the letters directly in front of you, but the further from center they are, the less visable. If I leave the camera were it is and pan to the left or right so that I am looking at the outer letters, they look fine, and the middle ones are messed up. I thought it might be something with the camera, so I tried backing that up and zooming it in, but it made no difference. I put a flat cube inside of the object to control the depth of the letters (since compounding goes all the way through.) I changed it's color to Purple just to make it easier to see the letters. I was going to attach the file to see if someone could look at it, but I can't figure out how to attach a .car file. I tried putting on my Web server, but when you go to the URL, it gives you the text for the .car file. Any ideas? Thanks, MarkV