Mon, Nov 25, 4:49 AM CST

Renderosity Forums / Carrara



Welcome to the Carrara Forum

Forum Coordinators: Kalypso

Carrara F.A.Q (Last Updated: 2024 Nov 21 9:55 pm)

 

Visit the Carrara Gallery here.

Carrara Free Stuff here.

 
Visit the Renderosity MarketPlace - Your source for digital art content!
 

 



Subject: WIP - feedback appreciated


FWTempest ( ) posted Fri, 29 November 2002 at 8:30 PM ยท edited Mon, 25 November 2024 at 4:33 AM

file_33831.jpg

This is my first 'major' modelling project. I've done some smaller models in Carrara before, but nothing this intricate. My plan now is model the hardware (hinges, locks) and to create some drawer fronts at first, then eventually finish out the drawers and solicit somebody's help in converting this to Poser. Main thing, though, is that I was feeling pretty pleased with myself... I've used both the spline and vertex modellers extensively... have learned a lot about what the program can do. I was simply looking for a little feedback, burst my bubble, bring me back down to Earth... btw... using C1.1 on an XP PC.


kruzr ( ) posted Fri, 29 November 2002 at 8:43 PM

Hey Tempest, I wouldn't mind having one of those, ( just like that one ), in my family room Christmas morning! Really nice modeling, must have taken a while to do, so far. Have a good one . . . Mark.


kelley ( ) posted Fri, 29 November 2002 at 9:47 PM

Burst your bubble b'demmed! This is excellant.


bluetone ( ) posted Sat, 30 November 2002 at 9:50 AM

I wouldn't bring you down to our level here on earth! ;> Great modeling work. Are the sides bump-mapped or are they modelled, or seperate pieces grouped together? Do you own a real one of these? The sizing of all the little cubbys looks perfect. Does it have a roll-top that rolls?


FWTempest ( ) posted Sat, 30 November 2002 at 10:15 AM

lol... I'd still have to come UP a few levels to be on a par with much of the work around here... right now there is just a simple beige texture on this, no bump maps. This is based on an oak roll-top that I've had for 20 years or so. My actual desk actually has a few more drawers in the hutch than this one will (and I plan on putting drawers in 12 of those compartments up there). Eventually all drawers will be animatable. Haven't decided what to do about the roll-top, yet, but I've got a few ideas about how to model it. Not sure if I have the ability to make it fully animatable (i.e. twist a dial in poser and watch it go up and down), but a simple open/closed morph shouldn't be too hard, or maybe just an 'open' model and a 'closed' model. Who would leave the roll-top 4/7 of the way open, anyway? :o)


FWTempest ( ) posted Sat, 30 November 2002 at 10:23 AM

sorry.. I think I just had my brain cramp up. I don't do many animations, so I didn't think about the possibility of animating the roll-top. That may take some thinking from my feeble little brain. Back to the drawing board. And rather than 2 seperate open/closed models, what I should've said was that I could make a closed model, with a top you can simply remove to 'open' it.


Kixum ( ) posted Sat, 30 November 2002 at 11:46 AM

Looks really sharp! Thanks for posting. -Kixcooldude.gif

-Kix


velarde ( ) posted Sat, 30 November 2002 at 2:12 PM

Great model. But since you asked for feedback... : ) The table top (I don't know the correct term...) the area where you write seems a little bit high , ergonolically speaking (but I could be mistaken) What I always do when I model Furniture is import a simpe poser model to keep things in scale. Maybe you could do that (put a sitting person) with a simple chair and see how the legs would fit under the desk. And also a standing man and compare the height to the actual desk. This always is useful to me. I would like to see the post with the final texture!


AzChip ( ) posted Mon, 02 December 2002 at 2:19 PM

This is excellent. The only thing I can nit-pick about is that the shelves and cubbies look like they're made of some really REALLY thin wood. Maybe thicken them up a bit? But feel free to ignore this advice. It's great as is.


Privacy Notice

This site uses cookies to deliver the best experience. Our own cookies make user accounts and other features possible. Third-party cookies are used to display relevant ads and to analyze how Renderosity is used. By using our site, you acknowledge that you have read and understood our Terms of Service, including our Cookie Policy and our Privacy Policy.