Forum Moderators: wheatpenny, TheBryster
Vue F.A.Q (Last Updated: 2025 Jan 30 6:52 am)
Hi, Chuck. I agree with Sharen, I think the lighting came out good. It seems most of your questions have to do with materials/textures. A few suggestions. (You may not want to play with this in your picture, rather on a plain cube) Material scale controls how large/small the material looks on a surface. The larger the material (like, 1000 x 1000), the better, as you won't have so much repeating. If you put a material on your cube (like bricks), look at the scale (at top right, the little number thing under the material preview). Fool around with the numbers; the material will get larger and smaller. This is how you scale it. You said the coach was reflecting bricks...easy fix, go into the material editor and turn down reflectivity on that particular material. If you open the materials summary at top, you can find the coach material very easily. For resources for textures and materials, go to Cool and Groovy stuff at the top of this page. Some good resource in there. Also, I go to Google and type in Free Textures or something like that. Even if the textures are smallish, you can use your 2D graphics program (like PSP or PS) to flood fill a larger canvas and make the size larger. Overall, I like the composition and look of your picture a lot, and think you've done an excellent job.
I was beginning to think I'd not get a response. (5) Reflections on carriage: I tried changing reflection, but when I clicked the plus sign, and then clicked on the carriage portion, it said it had 5 textures. I tried the "split" button (not knowing what it would do) and it seemed to combine everthing into one texture. So, I went back to Poser and changed the reflections there. That seems to have fixed it. (3b) I applied an outside texture but it's not quite right. I played and tinkered a bit. I'll delete everyting in the scene (except it) so I can get faster render times till I figure it out. Thanks for the site listing. I'll check it out. Yardwork, and out of state visitors has kept me AFK for a while today. Again, THANKS mucho.
You're very welcome, Chuck. For the textures on imported Poser items, usually when you click the + sign in your object browser, the things that drop down out of it are individually listed. If I need to find a texture or part of a complex item (like your carriage, for example), I click on each part and watch the mesh window until the section I want comes up. You may be able to get to that particular material that way. But adjusting the reflectivity in Poser works fine as well. Not sure about your comment 3b above...what outside texture? Outside of what, the coach? You mentioned in your first post that you thought the area outside the gates looked empty. I looked at it again, and you're correct. A few suggestions for hiding empty spaces like that: create a wall out of a cube, texture it with bricks or something darker, and set it out there. That will cut off the horizon, and make it look like something is out there. Or you can enlarge a tree and sink it into the ground so it appears that there's more vegetation out there, without having to create a whole bunch of trees. For the size of the stars, you can reduce or enlarge them by going into edit atmosphere, then the last tab, where it has star brighness. If you play with that slider, you'll see that it makes them either hugely bright or you can get them down to pinpoints. Can't wait to see your final version!
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