Wed, Nov 13, 11:13 PM CST

Renderosity Forums / Poser - OFFICIAL



Welcome to the Poser - OFFICIAL Forum

Forum Coordinators: RedPhantom

Poser - OFFICIAL F.A.Q (Last Updated: 2024 Nov 13 11:02 am)



Subject: How do you save a MAT pose?


farang ( ) posted Sun, 01 December 2002 at 10:29 AM · edited Wed, 13 November 2024 at 11:07 PM

I realize this is probably a very basic thing but I've never had the need to do it until now. There's nothing in the manual on this.


Jaqui ( ) posted Sun, 01 December 2002 at 10:35 AM

Attached Link: http://www.renderosity.com/messages.ez?Form.ShowMessage=965494

I think you save it as a pose, and include the material channels, but not the morph channels. an easy way is use mat pose edit ( free in free stuff ) and the link is a quick tutorial about mat poses. ( using mat pose edit )


maclean ( ) posted Sun, 01 December 2002 at 10:40 AM

farang, There's nothing in the manual on MATs because they were discovered by us users (can't remember who) after Poser was released. There are several ways to make MATs, the easiest being to get Mat Pose Edit from Freestuff. The way I do it is to save the cr2 and edit out the unnecessary lines in cr2Edit, but that might be a hassle for most users. Or you can do it manually in Notepad. What you need in a MAT pose depends on the type you're making. The different types are MAT, which only affects textures. MOR which affects the morphs, and placement files, (which I call POS), which affects the trans dials, scaling and rotation, (in other words, size and position). Or, of course, you can combine them all in one. I can't remember if Mat Edit Pose does them all. I have it, but only used it once. Anyway, for textures, it's probably the easiest way to do them. mac


Crescent ( ) posted Sun, 01 December 2002 at 11:41 AM

If you want to manually hack it:

  1. Save it as a character in Poser.
  2. Close Poser.
  3. Open up the .cr2 file in Notepad or some other text editor. (I have Editpad and it's great!)
  4. Keep the first several lines:

{
version
{
number 4.03
}
figure
{

*Note: If you have Pro Pack or P5, the number 4.03 will be something different, like 4.2 or 5.0.

  1. Delete everything, and I do mean everything, until you hit the first line that says, "material xxx" (It could be material SkinBody, material iris, etc.) This will be about 99% of the way down the file.

  2. Keep the materials that you want. If you want the MAT to apply the material to everything, leave everything in. If you just want to apply the eyes and lips, delete everything but material Iris, material lips, material EyeWhite, material Pupil, and material EyeBall. (These settings are for Mike and Steff. You'll find similar ones for Vicki. Posette and Dork don't have material Eyeball.)

*Note: when I say to leave in a material, I mean the entire block, with the material name and the stuff inside the curly braces just underneath it:

material EyeBall
{
KdColor 1.0 1.0 1.0 1
KaColor 0.0 0.0 0.0 1
KsColor 1.0 1.0 1.0 1
TextureColor 1.0 1.0 1.0 1
NsExponent 30.0
tMin 1.0
tMax 1.0
tExpo 0.600000023842
bumpStrength 1.0
ksIgnoreTexture 0
reflectThruLights 1
reflectThruKd 0
textureMap ":Runtime:textures:PoserStyle:dark_angel_H.jpg"
0 0
bumpMap NO_MAP
reflectionMap NO_MAP
transparencyMap NO_MAP
ReflectionColor 1.0 1.0 1.0 1
reflectionStrength 1.0
}

  1. At the end, make sure to have 2 extra curly braces at the bottom.

  2. Save the file as a .pz2 file and put in a subfolder in your Pose folder, or as a .cm2 file and save it in a subfolder of the Camera folder.

I manually hack my files because sometimes I get a character texture and find out that it was put in a .cr2. It's easier to me to take 2 minutes to just delete out the parts that I don't want and save it where I want it. (And I feel really smart as it's one of the few hacks I understand.) ;-)


Crescent ( ) posted Sun, 01 December 2002 at 11:46 AM

In this example, I have a Vicky texture in RuntimeTexturesVic called crescent-test.jpg. All I want to apply is the lip color: { version { number 4.03 } figure { material Lips { KdColor 1 1 1 1 KaColor 0 0 0 1 KsColor 0 0 0 1 TextureColor 1 1 1 1 NsExponent 1 tMin 0 tMax 0 tExpo 0 bumpStrength 1 ksIgnoreTexture 0 reflectThruLights 1 reflectThruKd 0 textureMap ":Runtime:Textures:Vic:crescent-test.jpg" 0 0 reflectionMap NO_MAP transparencyMap NO_MAP ReflectionColor 1 1 1 1 reflectionStrength 1 } } }


Crescent ( ) posted Sun, 01 December 2002 at 11:49 AM

Attached Link: http://www.fallencity.net/lore

*Version notes: If you get errors about this not being a valid Poser file, you are probably missing a curly brace, or have one too many. P5 seems to be much more forgiving than P4 about this. If you want the file to be useable for people with Pro Pack or P5, you need to put the 0 0 line under the texture map line. If you have PPP or P5, and you want P4 users to be able to use this as well, change the number line to read 4.03. Otherwise, they may get a "version is newer than expected" error. It will still work, but it scares the newbies and annoys everyone else. I have a bunch more info on the manual side of this, if you're the curious type. (And if I haven't scared you off, already.) ;-)


Patricia ( ) posted Sun, 01 December 2002 at 12:05 PM

Not only have you not scared me off, but I actually understand how to do a MAT pose, for the first time...and I haven't even finished my AM coffee yet ;) Thank you for the clear instructions. I'd love to get the rest of the info from you, too. One of these days, I want to start making freebies and I'm on a Mac, so most of the apps that would simplify the process are unavailable to me. Please IM me the rest of the info, whenever you have time. I'm printing out this thread :)


farang ( ) posted Sun, 01 December 2002 at 12:11 PM

:-)


Crescent ( ) posted Sun, 01 December 2002 at 12:16 PM

Attached Link: http://www.fallencity.net/lore

The rest of my info is on my site, so it would be easier if you popped over there and grabbed it. I have several long pages of info with graphics, so e-mail wouldn't be terribly easy to do. Cheers!


Lucy_Fur ( ) posted Sun, 01 December 2002 at 2:28 PM

You can also go to DAZ - www.daz3d.com - and access Arcana, the tutoral section. There are walk-thru tutorals that show how to make/use MAT and MOR files.


thip ( ) posted Sun, 01 December 2002 at 3:15 PM

Just to make life a bit easier - it seems (been experimenting lately) that all you need is what you actually want to change. With a MAT pose adding a tex, all you want to change is one thing in the figure section. The text below is a complete MAT file, and it works (yeah, I'm surprised, too). Curly bracket at the beginning and the end seem to be necessary to tell Poser this is a Poser-relevant file : { figure { material Tunic { textureMap ":Runtime:textures:PoserStyle:MikeImmortal:ImmTunic1.jpg" 0 0 } } } In the same vein, I've reduced the default material settings in my home-brewed CR2s to something like this : material Tunic { KdColor 1 1 1 1 KaColor 0 0 0 1 KsColor 0 0 0 1 TextureColor 1 1 1 1 } material Belt { KdColor 1 1 1 1 KaColor 0 0 0 1 KsColor 0 0 0 1 TextureColor 1 1 1 1 } material Preview { KdColor 1 1 1 1 KaColor 0 0 0 1 KsColor 0 0 0 1 TextureColor 1 1 1 1 } Poser seems to default the rest. Quite a forgiving program ;o)


rogergordian ( ) posted Sun, 01 December 2002 at 3:31 PM

Damn, you can do it the hard way, or you can get MAT Pose Edit for free, and do it the easy way.


maclean ( ) posted Sun, 01 December 2002 at 6:55 PM

Some of us like doing it the 'hard' way. The only thing is, by doing it the hard way, there's a bit of risk involved. Like, you might actually learn something. A famous photographer (Norman Parkinson) was once asked if he ever made mistakes. He said "Yes, occasionally, but it isn't very easy" Yoy have to mess around if you want to find things out. mac PS I have NO problem with anyone wanting to use quick and easy apps. After all, that's what they're there for.


mountainmaster ( ) posted Sun, 01 December 2002 at 7:48 PM

Thanks Crescent, Your tip about that 0 0 under the texturemap line was a real eye-opener for me. I just got the free Peppi character by mint to work in Poser5 that way. Seems there was just a single 0 in the pz2.


Crescent ( ) posted Sun, 01 December 2002 at 8:46 PM

De nada. See? There's a reason to know how to do this stuff by hand. ;-}~


JohnRender ( ) posted Tue, 03 December 2002 at 12:09 PM

Or you could do a search in this very forum for the usual weekly question on how to make MAT poses. At last count, there are at least 10 other threads from people asking this question.


Privacy Notice

This site uses cookies to deliver the best experience. Our own cookies make user accounts and other features possible. Third-party cookies are used to display relevant ads and to analyze how Renderosity is used. By using our site, you acknowledge that you have read and understood our Terms of Service, including our Cookie Policy and our Privacy Policy.