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Poser Technical F.A.Q (Last Updated: 2024 Dec 04 2:47 am)
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Is it documented anywher ethat as you increase the Angle End of a spotLight, the shadow cast by it decreases in sharpness? It appears that somewhere between 140 and 150, the shadows cast and the outer perimetre of the light's area of effect begin to bleed into one another to the point where you can no longer see the cast shadow, and the overall effect of the light is merely dimmed. Crap crap crap. That means it's going to take more than 4 lights to make an omnidirectional. I was hoping an equalateral pyuramid would do the trick. But there needs to be about ten degrees of overlap, and while a d4 shape will provide 120-degree ranges, for that overlap there needs to be a 140-degree angle, which means that at that point the shadows fuzz out.
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I did rotate the second set, and pushed the Angle End to 100, that last was not the most flattering, but it demonstrated the problem better. I still don't think that 8 is enough, but I hope I'm proved wrong. 18 is a lot so perhaps there is a happy median. Any way for the moment I plan to push on with 18 light set and try to make the ERC a bit more user friendly before I put it up in the freebies.
From what I can see, the angle of a spotlight seems to be 60 degrees no matter what. I'm not entirely sure what the attenuation parametres are based on. Based on this I've built a 14-pointed arrangement of them where they are placed at the vertices of a dodecahedron (20-sided pythagorean solid). This completely minimises the overlap which, despite the numbers given for the angles, don't seem to have anything to do with the actual angle of the cast light. Why? Because at 160 degrees (the default angle limit), almost half a sphere would be lit -- but isn't. Further, it would make sense that if the angle really described the angle of the light, then upping the limit to 360 and setting it there would then create almost a real omni. But that hasn't worked at all.
It's looking good dodger, thanks for sharing. You worked out the angles for positioning on a dodecahedron, wow, I cant even work out how to stand up straight (perhaps its the Vodka). Unfortunately Im at college for the next 7 hours, so I wont be able to play with it for a while, the light set that is ;).
_dodger, I don't know if you ever saw this, but I conducted a similar experiment in omnidirectional lighting earlier this year.
http://www.renderosity.com/messages.ez?Form.ShowMessage=680431#8
I needed omnis, or at least something close to omnidirectional, in order to simulate naked lightbulbs. I went a bit overboard with the spotlights (especially since I only had 128MB of memory), but basically the technique was the same.
I've since changed hosts, so here's a new link to the video:
Video clip (MPEG format, 1.37MB)
I hope that DAZ Studio and future versions of Poser will feature omnis, because interior lighting is a pain-in-the-tail without them.
Attached Link: OmniLight
I've posted an ERC controlled OmniLight in the free stuff. It's far from perfect, but at least it's a start, and perhaps others will get inspiration to develop the ideas further.This site uses cookies to deliver the best experience. Our own cookies make user accounts and other features possible. Third-party cookies are used to display relevant ads and to analyze how Renderosity is used. By using our site, you acknowledge that you have read and understood our Terms of Service, including our Cookie Policy and our Privacy Policy.