Forum Coordinators: RedPhantom
Poser - OFFICIAL F.A.Q (Last Updated: 2024 Nov 10 10:34 am)
Thanks, wyrwulf. I'm going to try a few more things myself. Unfortunately, I didn't save the whole face (although I'm sure I could recreate it). I also did the nose morph you see here, so if I can figure this problem out, I'll post it, too. BTW, I am finishing up the texture you see here. Once I get the seams to match better, I'll post it.
what aspect of the eyes did you fix?
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arcady, I used Zygote's morph to bring them closer together and then fixed that weird droopiness that her eyes have. PJF, yes, I'm checking only the head when I export. It's worked fine for the P4 woman, after I figured out that you have to zero everything. But the coordinates for Vicky's geometry must be slightly off or something, because when I bring it back in and apply it to her, it moves and distorts her head slightly. Thanks for the compliments on the texture. I have a little more tweaking to do and then I will post it.
Strange. I've made lots of morphs for/from Vic's head, and they all apply with no problems except occasionally the outer eyebrows appearing when using minus values (workaround is to render them transparent). Make sure every other parameter dial really is set to zero. Don't trust the dial reading in the main work space, since that is often an approximation. Double click on the dial to bring up the dialog for it, and type in zero if it says anything other than '0.000' . I guess the most likely candidates for culprits are the x, y and z dials, but check every one (sound of mad cackling laughter). As I tried hopelessly to say earlier, make sure you set the final export dialog box to 'As Morph Target - No world transformations'. Failing that, it's linked to tidal forces due to the approaching alignment of the planets. We'll have to wait until Poser5 for that issue to be addressed. :-)
Diane she looks fantastic! I love her eyebrows too not just the eyes! I have exported morphs of Vickie AND used Morph Manager on her with no trouble at all! In fact I never zeroed dials before doing so! I just saved the new cr2 and combined morphs afterwards. Worked pretty smoothly with no flows at all! If you wish I do volunteer to combine the morphs of the cr2! :o)
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-Export .obj -When the hierarchy list comes up unselect universe, and then select the head. -When the options box comes up uncheck everything then check the one that mentions morph targets That should work, I have been using that for morphs made with magnets because Morph Manager can't handle the # of verts.
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