11 threads found!
Thread | Author | Replies | Views | Last Reply |
---|---|---|---|---|
CaptainMARC | 11 | 272 | ||
CaptainMARC | 28 | 828 | ||
CaptainMARC | 20 | 398 | ||
CaptainMARC | 9 | 370 | ||
|
CaptainMARC | 122 | 4130 | |
CaptainMARC | 32 | 910 | ||
CaptainMARC | 3 | 142 | ||
CaptainMARC | 5 | 153 | ||
CaptainMARC | 0 | 57 |
(none)
|
|
CaptainMARC | 2 | 85 | ||
CaptainMARC | 5 | 149 |
375 comments found!
Quote - i watched the Starship Troopers movie, it was kewl CGI, looked like a final fantasy cut scene. well, it was made by SONY, so i guess it's the same software.
Hair looked shiny, armpit creases were where you'd expect them to be.
Has anyone tried the Arnold render thing? maybe if i win the powerball lottery.
besides the pixar movies, anyone seen a CGI movie that made you sick with longing ?
i bought the Dragonlance movie, cuz the cover characters looked cgi, but the movie looked nothing like the cover.
On your recommendation I tried the film. And while I found the story a bunch of militaristic bif-bang-pow crap, I was nevertheless glad I watched it.
I thought the CGI was indeed cool, and that's exactly the standard I'm aiming for. Of course I still have some way to go, but at least I feel I'm getting better.
(My latest effort was a "Dawn" trailer: http://www.youtube.com/watch?v=lt2YGmVwTXI - animated in Poser and rendered in C4D)
So yes, I am "sick with longing", so I just try to work hard, address my weaknesses, and try to get better.
A rather different kind of animation, and yet very interesting, is the 2009 film "Metropia".
Thread: the Dawn of a new day... | Forum: Freestuff
Thread: the Dawn of a new day... | Forum: Freestuff
Thread: the Dawn of a new day... | Forum: Freestuff
Quote - I would be interested in the dress, hair, shoes, eyebrow morph.
Great video.
Sarge
Thanks mate.
What would you like to see first?
And in the case of the dress, I'm obviously using a cloth sim. You want dynamic or you want conforming?
(Nice to have feedback like this, I'm not a fulltime content creator, but if I make stuff that you can use, let me know what you want...)
Thread: Dawn Content WIP thread | Forum: Poser - OFFICIAL
Attached Link: Dawn Rocks...
I fell a bit guilty, because I already posted in the other thread, so I feel a little spamtastic......but, well, the question is, since I'm not really a content creator, would anybody be interested in the hair, dress or shoes that I made for the video?
...if so, what do you want first?
...if not, what am I doing wrong?
Thread: the Dawn of a new day... | Forum: Freestuff
Quote -
FANTASTIC Video CaptainMarc. Great way to start my day!!! DAWN ROCKS!!!!!
Thanks!
Thread: the Dawn of a new day... | Forum: Freestuff
Attached Link: Dawn Rocks...
So, just mesing about, Dawn made a utube... (you are probably going to hate it hahaha...)Would anybody be interested in the dress, hair, shoes, eyebrow morph that I made?
Just wondering...
Thread: Is this a Poser Unimesh bug? | Forum: Poser - OFFICIAL
Really? I tried obj export on a figure with all boxes unchecked and it came out split - in fact I tried every possible combination.
The only way I found to get the mesh out in one piece was using collada.
Thread: Waves in Water? | Forum: Poser - OFFICIAL
I use an animated texture, it works really well, but I can't remember where I got it. I think it's from this collection http://www.doschdesign.com/products/textures/Animated_Water.html , but since I only have one of the 25 in the pack, it was probably a demo or limited time freebie.
There are some free animated textures here http://www.dgp.toronto.edu/people/stam/reality/Research/PeriodicCaustics/index.html that may be of interest to you.
Thread: obj export woes... | Forum: Poser - OFFICIAL
I found a solution using collada export, this exports an unbroken mesh and animation. I have to export morphs separately one by one, which is a pain, but at least I have found a way out of Poser for weightmapped characters.
The other problem with collada is that conformers do not export correctly.
Maybe one day SM will fix some of their exporters, in fact, I consider their leaving the obj export in such a useless state as inexcusable.
Thread: obj export woes... | Forum: Poser - OFFICIAL
Quote - what's the destination app? try working from the original .obj rather than an export. There's a lot of variables that can only be addressed once the destination app is known. For instance, if I import the v4 original .obj (not an export) into ZBrush from the geometries folder the groups will be intact but the mesh will not be unwelded. If on the other hand I import the same .obj into Wings, the mesh will appear unwelded and broken into body part groups (and nonsensical ones, at that). In Modo the mesh is of one piece...
Also, if morphing is your goal, don't weld the figure upon export from poser. There's a good likelyhood that this will change the vertex order. see this thread for some spot-on information and a UVMapper technique for re-establishing correct grouping on an ungrouped mesh_
http://www.renderosity.com/mod/forumpro/showthread.php?thread_id=2869544
Another for instance is the import settings and group handling of the destination app, if any. Carrara for example is very Poser friendly in this regard...
Thanks for having a go mate, but nah, that's not the problem, I can morph easily enough without any grief.
I want to take an animated sequence of obj files into c4d to render.
It's a weightmapped figure, so the usual suspects, InterPoser Pro and PoserFusion, don't work.
The following exporters are all broken in one way or another: collada, lwo, 3ds, wrl, dxf, and even bloody obj that is Poser's native format!
I realise the original figures in the geometries folder are ok, and I tried using one being driven from a mdd Point Level Animation file that I had created from Poser's exported obj sequence.
But no joy, because Poser also mucks up the vertex order.
Thread: obj export woes... | Forum: Poser - OFFICIAL
Quote - Every combination?!? Hmm, seven tick boxes... that would be 128 OBJ exports. :blink:
If you check "weld", but also check to include body parts, Poser will break the parts back apart. Try ticking weld, but untick all include boxes.
Tried it, no joy, and I ain't messing about mate, I tried every possible combination.
It's been mentioned elsewhere that others have had the same grief as I.
Thread: obj export woes... | Forum: Poser - OFFICIAL
I tried PP2012 and PP2014, and all possible combinations of export options, including welding and not welding.
I've read that obj export was "improved" with a service pack for Poser7, so perhaps an earlier version may be able to export with the mesh intact?
Thread: the Dawn of a new day... | Forum: Freestuff
Hey Macey, the 32-bit version of PP2012 should work OK for you. If it doesn't, start a thread in the main Poser forum and detail your problems and we'll help you out.
Dawn will work just fine in 2012, so you'll be able to play.
All you need to know about weightmapping is:
a) figures bend better;
b) weightmapped figures won't work in older versions.
Easy!
Thread: the Dawn of a new day... | Forum: Freestuff
Quote - I'd like a band of higher density mesh along the hairline: along the forehead and temples. The part of the hair where you see the roots. That way, you could have higher density hair where it counts. Avoid that "doll hair" look without having to increase hair density all over the scalp.
That's a bloody good idea!
Why didn't I think of that?
Right, I'm off to have another go at some hair...
This site uses cookies to deliver the best experience. Our own cookies make user accounts and other features possible. Third-party cookies are used to display relevant ads and to analyze how Renderosity is used. By using our site, you acknowledge that you have read and understood our Terms of Service, including our Cookie Policy and our Privacy Policy.
Thread: CGI movies, like Starship Troopers Invasions | Forum: Poser - OFFICIAL