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Advisories: nudity
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153 comments found!
Uh, bad news but at least I now know where the problem comes from... Thanks for taking the time to help me, I'm grateful.
Thread: VICTORIA 8 REDDISH | Forum: DAZ|Studio
Thread: VICTORIA 8 REDDISH | Forum: DAZ|Studio
OK thanks. It says: General release 4.9.4.117 SDK release 4.5.0.114 Public beta 4.9.4.122 Private beta 4.10.0x Does it make sense ?
Thread: VICTORIA 8 REDDISH | Forum: DAZ|Studio
Hi RHaseltine, not sure which version :( or I don't know where to look I says DAZ 4.9 pro, no other numbers behind like 4.9.2111 or whatever. Can that be the problem ?
Thread: VICTORIA 8 REDDISH | Forum: DAZ|Studio
You may be right but :
Thread: VICTORIA 8 REDDISH | Forum: DAZ|Studio
Content Advisory! This message contains nudity
Elisabeth V8 IRAY with standard light. Can't be right, can it ?
Thread: Basic question about texturing | Forum: Poser - OFFICIAL
OK, found the problem: 3DSMAX doesn't edit geometry created in AutoCAD.
I first have to import the .dwg, save it as a .max file then reopen it before it can be edited.
Thanks for your help!
Thread: Basic question about texturing | Forum: Poser - OFFICIAL
Hi RorrKonn,
3DSMAX UV Mapping (or unwarp UVW as they call it) seems to be the way to do it: I tried it with simple examples and it worked perfectly.
But not for something as complex as I'm trying to make: 3DS doesn't create the UV template I need...
Thread: Basic question about texturing | Forum: Poser - OFFICIAL
No, those are primitive 3DSMAX boxes of different sizes, jus made to illustrate my point.
But I made a much more conplex geometry in AutoCAD (then imported in 3DS), and was looking for a way not to make different instances of objects meant to receive the same texture.
But it looks like this scaling problem will force me to get (is i a freebie?) and learn UV Mapper.
Thanks to you all for your useful answers.
Thread: FYI I'm going to go away for a while. | Forum: Poser - OFFICIAL
Bad news... for sure, a lot of us here will miss you greatly.
Let's hope the problems can be sorted out so we can have you back with us ASAP.
Thread: Basic question about texturing | Forum: Poser - OFFICIAL
Hi RorrKonn,
Not using any mapper, just working ond the advanced section of the material room:
so if I change the scale of one block, it changes the other automatically.
PS: the geometry is created in AutoCAD and 3DS MAX.
Of course, in 3DS, I could attribute a different mat for each part. But there are so many parts (and I reckon 3DS limits the application of different mats to 26), I just wanted to know if there were another simpler way of making this.
PS not sure I'm very clear in my explainations...
Thread: Basic question about texturing | Forum: Poser - OFFICIAL
Thread: Material room - Texturing - Shaders - TUTORIAL | Forum: Poser - OFFICIAL
Wow, just WOW!!! I'm in awe...
The car & bike just look out of this world.
In a couple of centuries, if you keep on sharing your knowledge to me, I may be able to render something appproaching that quality. Hopefully...
if you're interrested, i'll keep you posted on my improvements. And if you don't mind, carry on asking for advices;
PS: mentioning the "bad quality" of the tyres was meant as a joke (and eventually a compliment).
Thread: Material room - Texturing - Shaders - TUTORIAL | Forum: Poser - OFFICIAL
No problem when it's left to SPHERICAL MAP.What am I doing wrong?
- Next step will be to try your MATMATIC GLASS on the windows.
Cheers!
Thread: Material room - Texturing - Shaders - TUTORIAL | Forum: Poser - OFFICIAL
@Boni I love it too! But the tyres (a good thing, it proves our friend Bagginsbill is human after all ;-)
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Thread: VICTORIA 8 REDDISH | Forum: DAZ|Studio