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482 comments found!
And how "can" Renderosity improve "content"? ? ? ? All 900+ content bug reports are still at SM.... And their current "beta" testers have no clue what to look for.
I will be releasing a beta testers tutorial soon that will clarify many things. LOL. Euh, if I am still around by then. LOL.
Thread: Poser Development article... | Forum: Poser - OFFICIAL
Some time, some where, some body, will discover that it is the figures quality that drives the app market.
You can have the best app on the planet, if you continue to feed it with crap figures, it WILL die.
If the Poser figures don't increase in quality EXTREMELY SOON, (obj files, textures and most of all the rigging), it is unfortunately time to call the priest.
And for me myself and I, who have been Posering since Poser 1, that was a very HARD sentence to write.
All what we have seen so far from Renderosity is defending the undefendable, and the banning of people who dare to speak up.
Thread: New Poser Wishlist | Forum: Poser - OFFICIAL
Poser should be able to read "Sharp edges". Imagine what could be build with far less geometry if sharp edges where properly read. (Curently the value is ignored).
Thread: Poser Development article... | Forum: Poser - OFFICIAL
We wanted Poser to go FORWARDS, but all we'v seen so far is banning of the "old-timers" because we know too much.
Thread: Poser Development article... | Forum: Poser - OFFICIAL
Well, It was hilarious and pathetic reading anyway.
The good news in the transfer was that all SM Mantis Poser application bug reports where transferred to Renderosity.
Posers weak point has always been content and guess what? => Mantis content reporting bugs, (950+ reports) are still at SM. Dumb oversight or is SM hiding all the previous content mistakes from Renderosity?
With no content bug information transfer, I fear that content quality is going further down the drain.
Been Posering since Poser 1, and testing for 10 years, most of us "old-timers" where hoping for better content with less errors.
With no content bug transfer, how can you expect a "new" beta team to find anything? Start all over again? Backtrack 20 years or so?
Thread: New Poser Wishlist | Forum: Poser - OFFICIAL
Earl, now please tell us WHY you need the face room?
You "can"
With all these "newer" options, that did not exist in Poser 5 when the face room came out, we can pretty much state that the face room became obsolete over the years.
If I was in charge of Poser, the face room went out, and I would not spend a second of developers time on it, but concentrate in area's that do NOT have a replacement yet like Hair and Cloth room.
Thread: New Poser Wishlist | Forum: Poser - OFFICIAL
"Figure height" => Worked for the Poser 4 people and older, and was never adapted to the newer figures. ( as was the internal code for hands grasp and spread")
"Face room" is from Poser 5 as are the "hair and cloth room". All driven by obsolete technology that was never updated.
Most can not be updated till issue 31615 is fixed. (Poser splitting obj files into individual vertex groups)
The alternate for Figure height is to take the original obj into Blender using my YouTube totorial and use the Poser scaling feature from Poser 11.
The alternate for the face room is to use my Video 1 and Video2.
My tutorial Video's can be found under : YouTube, Tony Vilters, Poser2Blender2Poser.
The alternate for grasp and spread is to make new morphs.
Thread: 2nd Skins | Forum: Poser - OFFICIAL
Please take a look at this tread from 2011 and study the text and material setups. it is a step by step and I end up without using masks LOL.
https://www.renderosity.com/mod/forumpro/?thread_id=2832094#msg3822341
Thread: Fiber Eyebrows and Movement | Forum: Poser - OFFICIAL
Whaw, I made that hair room enhancement request in 2013. But this was with the hair room "as was at the time".
And I did not change the geometry, just used the default with pretty default hair room settings too. Imagine what "can/could" be done.
Thread: Fiber Eyebrows and Movement | Forum: Poser - OFFICIAL
I found these in my archives; These where tests for hair room lashes for a hair room enhancement request done in Mei-24-2013
Thread: Renderosity Acquires Poser Software | Forum: Poser - OFFICIAL
LOL, just waiting for somebody to ask for an Android version. LOL. => Poser on the Go.
But strangely enough it exists already. LOL. El Poser 3D and this one Mara3D and this one Magic Poser
Thread: What makes a good figure? | Forum: Poser - OFFICIAL
The V4/M4 heritage, and how it stopped figure development.
Everybody wants to stay V4/M4 content compliant.
Example : They have hip, waist, abdomen, and chest vertex groups. => That was the "old style" rigging system with spheres and so on. There was no other possibility to get "believable" bending in a figure so the torso was split into parts to get it bending properly.
But now we have the weight-bulge map rigging system. Any idea why we keep adding hip, waist, abdomen, chest vertex groups? Because from a technical standpoint this has become obsolete. You can go from the hip vertex group to a torso vertex group to the neck vertex group and weightmap it out.
Ah, ja, the other "hack" buttocks. Any reason why to keep them?
In the above example , the rigging system improved, but the V4/M4 vertex group structure stopped obj file improvements to maintain older content compatibility.
See where this is going?
There are so many ways to "improve" and simplify figure and content building, but maintaining V4/M4 compatibility has its costs in figure and content improvements.
Thread: What makes a good figure? | Forum: Poser - OFFICIAL
For those that like Figure A, but prefer the shape of figure B?
Goto my YouTube channel and look at Video2. In the second part, where I "project" the HD morph into Pauline?
https://www.youtube.com/watch?v=n2BNG8jFr_M
You can do the same between 2 figures obj files. Scale, you can also reposition during the process to get better alignment, and project Figure B into Figure A.
The result is Figure A with the shape of Figure B. (usually not perfect because of the different mesh structures, but one can come pretty-pretty close.)
That is what I like about Poser. The many tools that are open to your imagination.
Thread: What makes a good figure? | Forum: Poser - OFFICIAL
Recap.
From Poser1 (where I started) to Poser 4, everything was NEW. Customers said, "hey, what is THIS? And THIS is fun" ! ! ! ! Most content was hobby and released as freestuff. I remember NEW free stuff each and everyday (and a VERY active Poser forum community)
From Poser4-5 onwards, the setup room, the hair and cloth and face room from Poser 5, gave the tools to enhance the content. There was very little content and most that could weld 2 boxes became hobby vendors because they could make some pocket money.
The problem was the quality of the figures provided, and see => DAZ came with V1, and that is basically how DAZ started.
Onwards a few years, and Poser grows as an app, and DAZ grows as figure provider and releases V4/M4. At the time a HUGE step forwards in figure quality.
Current situation; Everybody knows what happened these last years, and everybody bought a HUGE content closet for V4/M4.
Future; As mentioned above, the vendor that puts bikini number 15.001 up for sale has how many sales? Is it better then the 15.000 before? It has to be, or he can keep it.
Modern figures; Are they "better", are they more "robust" then say, V4/M4, Dawn and Dusk, Rex and Roxy? Recently we had Bella, PE, LF, but are they "better" figures?
On the other hand and this is the contradiction; I read here above that some want Texture Transformer support. Some want to keep shoe, and hair compatibility. That is all OK, but don't you want better textures? Better shoes, better hair? Or do you want more of the same?
In the past I wrote : An obj file is just a coathanger to hang the textures on, because it is textures you see, and it is textures you render. You pose the coathanger, but you render the textures.
To change from figure A to figure B is to change the coathanger and everybody has the tools to morph coathanger A into coathanger B and adapt the rig.
What I see as the biggest handbrake; Everybody asks for better figures, but they want to keep their HUGE past investment in V4/M4 content , (including the textures).
The best figure is the figure that has the fewest errors, easy to pose and to build for, and the figure that puts a smile on your face when you render it.
We have more then 30 "prime" figures to choose from already.
The vendor or site, or group of people, that wants to release a "new" figure will have to release a "better" figure with fewer errors then all figures before.
But the V4/M4 existing closets will prevent massive sales. Unless? ? Unless we also build better closets.
Thread: How Would You Improve the Cloth Room? | Forum: Poser - OFFICIAL
Ha,ha,ha, actually that is the Fitting room LOL..
The clothing shrinks to your skin, and then takes over your bones. LOL Scary; LOL.
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Thread: Poser Development article... | Forum: Poser - OFFICIAL