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199 comments found!
Thread: Probs with the eyeball *repost* | Forum: Poser - OFFICIAL
No problem, MASA really created a pretty cool little app. Hope this fixes that oversized lacrecimal gland.
Thread: Probs with the eyeball *repost* | Forum: Poser - OFFICIAL
Have you tried MASA's MTmirror? shttp://www.eurus.dti.ne.jp/~masasi/DOWNLOAD/MTmirror111.zip
Thread: Bip to BVH motion file | Forum: Poser - OFFICIAL
I've checked my copy of Life Forms, it doesn't seem to support .BIP but perhaps you can import the max file or a motion extract. go to www.credo.com and get a demo copy, it's the full version and lasts 30 days.
Thread: Zygote Medieval Combat MotionPack 1 Help!? | Forum: Poser - OFFICIAL
Right now I am in the process of reverse rotoscoping, getting experienced swordsmen to reproduce the moves and capturing weapon position on digital film. I have also found several decent sites on the subject as well. Colt, please let me know any details that you have reguarding which pairs of poses are for which weapons. Overall I'm preparing the BHV files for sword and shield. Thanks again
Thread: Zygote Medieval Combat MotionPack 1 Help!? | Forum: Poser - OFFICIAL
I have no clue how to do that with bhv files, obj files are one thing, motion files are quite another ;)
Thread: Zygote Medieval Combat MotionPack 1 Help!? | Forum: Poser - OFFICIAL
Thank you ColtCentaur. I've been using the key frame graph pretty heavily myself. Mainly I've been hoping that someone would have come up with the magic answers since the pack has been around over a year. Which pair out of the ten do you think is for a mace and short sword? I'm at work right now but I have some of my notes with me. I've done tests with the sword held perpendicular to the hand and also a version with the sword held in a natural grip. Each pair of BHV files seems different, like 5 seems to be more theatrical style fighting, 7 has Figure A doing a clumsy charge at figure B, and 8 has figure A skewering figure B. Many of the 10 pair also seem to have different distances for the character placement for 1 and 2 stick figure A at zTram -.306 and you get almost passing results. Overall I'd like to fix the bhv files in poser get the proper prop alignments, export the bhv files to Life Forms, edit several files together making a loop, and then re-import to poser. Thanks again!
Thread: Leotard that can handle larger breasts | Forum: Poser - OFFICIAL
Use magnets for the effects you need. I know there is a great breast clothing magnet in free stuff. But make your own, it's simple and you can make the magnets into props for warping different articles of clothing. Once you have used the magnet, spawn a morph target at the body parts of the clothing you have warped. Good luck. ;)
Thread: Zygote Medieval Combat MotionPack 1 Help!? | Forum: Poser - OFFICIAL
Thread: heres one | Forum: Poser - OFFICIAL
I could work on rendering your transmap hair in different angles if you'd like. All it might need is a skullcap + transmap to fix the hairline holes. Contact me at strydus@yahoo.com
Thread: Problem with creating props with multiple magnets. | Forum: Poser - OFFICIAL
Thanks, once I got offline I realized there was a button for that. Now I've got 8 really nice sets of magnets.
Thread: why not????? | Forum: Poser - OFFICIAL
There is one, for the p4nm but I can't remember the name. I think it was intended for a superhero suit although all my searches for it have led nowhere. I recall it was silver.
Thread: Comming Soon ... | Forum: Poser - OFFICIAL
Attached Link: http://www.3Ddude.com
Yep Nerd back in June-July I was amazed by your work with Rob. Homage and praise was given. Thanks again. I spent all my time making some simple JCM enhanced figures back then to post on freestuff. Couple months ago I combined MASAs P.A.E (Poser After Effects) with JCM enhancements, the results were pretty wild. PAE is also great for secondary motion in things like hair, clothes, and tails. My lastest work in progress is a set of magnets for giving all female clothing the right shape for spawning PAE compatible morphs. Trust me this has been a real time saver when it comes to doing secondary motion for animation.Thread: Comming Soon ... | Forum: Poser - OFFICIAL
Hey that is fantastic. Maybe we should talk, I've been doing some work with special PAE morphs, combined with JCM muscles.
Thread: Mimic requirements of a Poser model | Forum: Poser - OFFICIAL
All I'm saying is ask Traveler if he would like to share his Mimic ready dog. It will save everyone a lot of time. In my prior message all I am getting at is the morphs needed for the dog or any figure to be used with Mimic. (morphs for mimic have to be exact) I am not stating that morphs are interchangeable between drasticallty different figures. These morph targets will have to be custom made for the best lip synch possible.
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Thread: Fun new Poser4 bug. Ever get nauseous from hovering and spinning? | Forum: Poser - OFFICIAL