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188 comments found!
Blackhearted posted at 4:52AM Tue, 19 February 2019 - #4346488
You can move/translate the eyes using either the included morphs, or just by selecting them and changing the depth, height, and shift dials -- which also move all of the other eye geometry like the eyelids, lashes, tearline, etc. Everything works afterwards including the eye chips, they're just a little bit offset since they don't move with the morph.
You can move the eyes 4" outside of her head without any morphs and the chips will still work exactly as intended.
Moving the eyes from their place in an external program is a very bad idea on any figure since then you will need to adjust the entire face geometry to match. Not sure why on earth anyone would even consider doing that rather than just... selecting the eye and moving it with the dial, the way it was intended.
Yes, as I said, the face chips still work. The point is that the face geometry has already been changed whenever you export the face object after adjusting the built in face morphs, or if you use an external program.. Therefore as shown above, the eyes are now the wrong scale and in the wrong position.The other thing is that as shown by your picture - it distorts the face to pull the eyes around.
Love the eye plus eyelid dials. You get a very expressive look.
Thread: Poser Has a New Base Figure!! | Forum: Poser - OFFICIAL
Deecey posted at 2:56AM Tue, 19 February 2019 - #4346356
phd posted at 2:20PM Sun, 17 February 2019 - #4346352
Deecey posted at 9:48PM Sun, 17 February 2019 - #4346350
Translations and scales are not included in morphs by default when you spawn. There is a way around it, but there are a few more steps involved.
And these steps are? I watched the webinar, and this is the first question I have after I tried the power of Escape :)
Ah yes, that Escape key LOL
I need more coffee today ... At the risk of my skipping anything important in the process and confusing people even more, I'm trying to wrangle "the nerd" in here to get you all squared away on how to do this.
Any come back from the Nerd, Dee ? There are now quite a number of us wanting to sort this. Eye translate and scale without using built in morphs. Pretty sure this should be something that can be done in Poser. Picture showing the problem below. Now I should say I have had some success by moving and scaling the eyes outside poser, and bringing them back as a morph. The joint centres seem to have moved with the x translation so the more realistic Eye + eyelid appears to work. Unfortunately the program I used isn't very precise. It'll do at a pinch. Also a few of us can't get match centers to morph to work on the face. Nerd seemed to hint that this was so in the video he did a few days ago. The face chips work, even if they are in the wrong place, but it would be better if we can move the chips to their proper positions. Can this be done manually ? If so how ?
Thread: Poser Has a New Base Figure!! | Forum: Poser - OFFICIAL
RobZhena posted at 7:00PM Sun, 17 February 2019 - #4346372
@qaz You have to right click on the arrow to the right of the morph to get the menu ith match centers to morph.
Thanks I've sorted that now. It still didnt work, but someone has told me it doesnt until you save the injection. Haven't tried that yet.
Thread: Poser Has a New Base Figure!! | Forum: Poser - OFFICIAL
Deecey posted at 1:33PM Sun, 17 February 2019 - #4346356
phd posted at 2:20PM Sun, 17 February 2019 - #4346352
Deecey posted at 9:48PM Sun, 17 February 2019 - #4346350
Translations and scales are not included in morphs by default when you spawn. There is a way around it, but there are a few more steps involved.
And these steps are? I watched the webinar, and this is the first question I have after I tried the power of Escape :)
Ah yes, that Escape key LOL
I need more coffee today ... At the risk of my skipping anything important in the process and confusing people even more, I'm trying to wrangle "the nerd" in here to get you all squared away on how to do this.
Awesome ! We are now getting to the nitty gritty here. I shall be patient.
Thread: Poser Has a New Base Figure!! | Forum: Poser - OFFICIAL
Deecey posted at 12:53PM Sun, 17 February 2019 - #4346351
PS ... if you ONLY want to inject the morphs that affect the eye and mouth positions, go to the RPublishing > La Femme > Face Morphs > Regions folder, and use INJ Eye Positions and INJ Mouth Positions. You'll be able to move the eyes forward, backward, up, down, together, and apart together with the surrounding face parts... and the mouth up, down, forward and back together with the teeth.
Ok, thanks to help on other forum, the mistake I made was to create not spawn a body morph. Still didnt work. I'm expecting the control handles to follow the morph as per the La Femme Manual.
So
Thread: Poser Has a New Base Figure!! | Forum: Poser - OFFICIAL
Well, so far I have received nothing but grief from this board, but I will try again. As I have stated, I want to create a face shape for La Femme that I can use as a base for further character development. This is a WIP of project ULRIKA. I just thought she looked Swedish. So far I've tried to produce an average face without straying too far away from the La Femme original geometry. I promise she will be worth every penny/cent you pay for her, because you will not find her in the store. She is going to be FREE. However, I first need to sort out the problems to do with the way the figure is constructed - with animatable joint centers etc. Firstly Blackhearted has said in the manual that there is a problem in Poser. In order to match centers to morphs, you have to first create a full body morph so that the morph is in the body actor. Fine, except when I right click on that morph, I do not get the option to match centers to morph. Any other morph, no problem, full body morph - fail. See pic below. Now, I know this should put the control handles in the right place, but I'm not sure about the eyes and mouth. It's easy enough to move teeth and tongue using translate dials, but there is no translate dial for the eyes. (I've used x offset to position so far) The one that is there moves the whole face with the eyes. Ability to scale the eyes would be useful as well. Any thoughts ?
Thread: Poser Has a New Base Figure!! | Forum: Poser - OFFICIAL
wolf359 posted at 12:40PM Tue, 12 February 2019 - #4345959
@qaz ,Why not liberate yourself ,from the decisions of others, and and develop the modeling skills to sculpt your own custom face morphs??.
As an animated filmaker I wanted a CG version of my good self based on the Daz genesis 2 BASE male for animation in Iclone
The Genesis 2 BASE male looks nothing like me by default.
That is the purpose of a generic base model.
However like any other BASE model , he has been reshaped to look very much like me ( I am told) with my custom morph sculpted in MODO.
I make all of my clothing as well ,conforming & Dynamic
Modeling is not that hard if you really apply yourself It is a skill well worth learning.
Nice work ! I do have those skills, spent years developing them and my intention is to do exactly that. What you are seeing here is people who are being a bit sensitive, and have jumped into defense mode at the hint of a attack on 'their' figure. I think its an excellent figure, and I want to give it my full support.
Thread: Poser Has a New Base Figure!! | Forum: Poser - OFFICIAL
Thread: Poser Has a New Base Figure!! | Forum: Poser - OFFICIAL
Blackhearted posted at 10:33AM Mon, 11 February 2019 - #4345843
qaz posted at 10:11AM Mon, 11 February 2019 - #4345832
So, yes my opinion is subjective. I am however trying to be constructive. Some will agree with me, some will not. Here is a character with fairly exaggerated face proportions. First face is V4 out of the box. Eyes too big, eyes too wide, face too wide, The last face is the one I'm trying to create, but the face proportions are way to individual to be any use a base. What i want is the middle one as a base for figure development. AVERAGE facial proportions. In my opinion for what its worth, I think the proportions of la femme are closer to the one on the right. For La Femme to be a success for me, I need to be able to recreate (nay, improve on !) the character on the right. Is this possible ? Can you help me ?
Sure, but you'd make my job easier if you morphed it at least part of the way with the dials and face chips.
I will say though that those brows are startlingly low. I won't say impossibly low because there are over 7 billion people on this planet, but they're low. You seem to be going for a Scarlet Johansson kindof look but even hers aren't that low. That is definitely not 'average' and there would be no room to do any upper eyelid/eye morphs under that.
But if that's what you want and it's not achievable with dials then send it over and I'll help you out.
They really are that low, and you could cut yourself on her cheeks. That chin is just ridiculous ! I'm not really getting my point across. Yes I agree that the middle figure is not a good base. It's just a half way point between standard v4 and the complete morph. The brows are so low that even the average is "off" A decent base would have the eyebrows higher and the lips and chin wider. The Scarlett you see is a combination of dial spins and a morph I created in a separate program.
Now, I'm not looking to recreate her in La Femme just yet. I want to know what I need to do to recreate morphs like this in La Femme. I want to get to see if I can get a base that I am happy with. I need to be able to position eyes and mouth in morph creation software (like Zbrush, though I don't use Zbrush) and then move eyes, teeth, tongue to fit afterwards. I have been spoiled in having a high density mesh to sculpt with (V4) and I am failing to make the adjustments I want in base resolution La Femme, so I'm keen to see how you can create HD morphs. Cheers
Thread: Poser Has a New Base Figure!! | Forum: Poser - OFFICIAL
Content Advisory! This message contains nudity
So, the moment of truth. New figure loaded. Can I make a morph for it. Well here it is, quick and dirty.
So looks great out of the box. I can create morphs for it unlike evo. It comes supplied with a decent texture - awesome. Superb bending. Well done guys.
This is day one so still finding my way round. Can't find a jaw In-Out morph. Is there one ? The mouth could be a bit of a problem. Need to find a way to overwrite so I have the mouth the way I prefer.
Thread: Faceshop for poser | Forum: Poser - OFFICIAL
Faceshop doesnt work well and I stopped using many years ago. From memory - go to M4 character select head and click on properties. Click on load morph target and search for the object file you have. Select OK. Then go back to parameters and find morph at the bottom of the list. Dial it up to about 0.8. If it is a decent morph that should be 1. It wont be. Next click on material tab, select face and find the image connected to the diffuse channel. Click on browse and look for the bmp file. (If you have photoshop id convert it to a jpeg to save memory but should work with BMP. Render - done
Thread: Custom Characters. Your Favorite | Forum: Poser - OFFICIAL
Thanks, its a labour of love. I do have a Gadot version in the works though. It would be an interesting match up !
Thread: Custom Characters. Your Favorite | Forum: Poser - OFFICIAL
Thread: LOOKING FOR A JERI RYAN OR 7 of 9 haracter look alike for V4 and Poser | Forum: Poser - OFFICIAL
Thread: LOOKING FOR A JERI RYAN OR 7 of 9 haracter look alike for V4 and Poser | Forum: Poser - OFFICIAL
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Thread: Poser Has a New Base Figure!! | Forum: Poser - OFFICIAL