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Poser 12 F.A.Q (Last Updated: 2024 Dec 22 9:02 pm)



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Subject: Ghostship and EZSkin Superfly materials non functional.


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qaz ( ) posted Sat, 07 November 2020 at 1:13 PM

A lot of work has gone into this figure. Finally we get a realistic figure to play with. Dawn Full Back TPose.jpg

AAEyeliner  UpperLower Soft1.jpg


ghostship2 ( ) posted Sat, 07 November 2020 at 1:22 PM

@qaz are you on the development team for D2?

W10, Ryzen 5 1600x, 16Gb,RTX2060Super+GTX980, PP11, 11.3.740


ghostship2 ( ) posted Sat, 07 November 2020 at 1:25 PM

Also is D2 going to be cross platform. I had huge issues with that already with Dawn. Oh look a cool character for Dawn, oh sorry cant use that because it's Daz Studio only. That was a BIG problem with Dawn.

W10, Ryzen 5 1600x, 16Gb,RTX2060Super+GTX980, PP11, 11.3.740


qaz ( ) posted Sat, 07 November 2020 at 1:42 PM

I have nothing to do with Dawn 2, Just been following its progress.Obviously I'm keen to see what I can morph her into. Yes, it's definitely cross platform. There will obviously be issues with Superfly shaders, but I thing we can produce some good textures for her.

This is one rendered in Firefly:

FF Render 1.jpg


Miss B ( ) posted Sat, 07 November 2020 at 1:50 PM

Dawn herself has always been cross-platform. The problem is a number of vendors (CAs at HiveWire) don't work with both Poser and DS, so the items they create for Dawn are for one or the other software. HiveWire doesn't insist that everything you create for their characters, Dawn, Dusk, Luna or the animals, has to be for both Poser and DS. Yes, I agree, there are times I wish something was for both, even here in the RMP, but there's nothing you can do about that, unless you get more Poser content makes to be more active for certain characters, like Dawn.

That said, Dawn 2.0 is going to be a whole 'nother ballgame, so we may see more products for her created with both software apps, hopefully. FingersCrossed.png

_______________

OK . . . Where's my chocolate?

Butterfly Dezignz


ChromeStar ( ) posted Sat, 07 November 2020 at 1:52 PM

I don't know that what people want is necessarily Genesis per se, but V4 has her issues. The weight-mapped versions address some of those, at the expense of a lot more set-up work and poses that are never quite right and take a lot of fixing. I do want a better figure, and I want it to have enough supporting content available to actually replace V4. Genesis support would achieve that.

LF doesn't have that content yet. Maybe it will eventually? I'm trying to support it, but honestly I'm not liking the characters I see for it. I supported Dawn for a while too, but her shape was a bit weird. An improved version seems promising (and those are great images), but it pushes back the supporting content even further.

If you are looking for supporting content for a particular genre (e.g. fantasy), the limited options feel even more constricting.


ghostship2 ( ) posted Sat, 07 November 2020 at 2:00 PM

@qaz do you have any renders of her ears?

W10, Ryzen 5 1600x, 16Gb,RTX2060Super+GTX980, PP11, 11.3.740


qaz ( ) posted Sat, 07 November 2020 at 2:22 PM ยท edited Sat, 07 November 2020 at 2:26 PM

@ChromeStar It takes years to build up a library. The problem with Genesis is that every time they update the figure they just go back and rehash the same old clothes. What's wrong in using V4 clothes. This is LF wearing V4 clothes. This didn't take very long at all. fa2e18a655eb77221badf603515b4ed3_original.jpg


qaz ( ) posted Sat, 07 November 2020 at 2:28 PM

@ghostship2 - ears ???? AABaseSkinHighTranslucency.jpg


ghostship2 ( ) posted Sat, 07 November 2020 at 3:03 PM

those look good except for the lack of ear canals.

W10, Ryzen 5 1600x, 16Gb,RTX2060Super+GTX980, PP11, 11.3.740


ChromeStar ( ) posted Sat, 07 November 2020 at 3:14 PM

qaz posted at 4:14PM Sat, 07 November 2020 - #4403788

@ChromeStar It takes years to build up a library. The problem with Genesis is that every time they update the figure they just go back and rehash the same old clothes. What's wrong in using V4 clothes. This is LF wearing V4 clothes. This didn't take very long at all.

How do you do that? Do they move properly or do you have to adjust every frame?


qaz ( ) posted Sat, 07 November 2020 at 3:24 PM

ChromeStar posted at 3:21PM Sat, 07 November 2020 - #4403794

qaz posted at 4:14PM Sat, 07 November 2020 - #4403788

@ChromeStar It takes years to build up a library. The problem with Genesis is that every time they update the figure they just go back and rehash the same old clothes. What's wrong in using V4 clothes. This is LF wearing V4 clothes. This didn't take very long at all.

How do you do that? Do they move properly or do you have to adjust every frame?

They are conforming clothes. You transfer the clothing using the fitting room: https://www.youtube.com/watch?v=EM0v4o5-oQY


ChromeStar ( ) posted Sat, 07 November 2020 at 5:10 PM

I will have to try that. Thanks for the link to the tutorial.


ChromeStar ( ) posted Sat, 07 November 2020 at 7:17 PM ยท edited Sat, 07 November 2020 at 7:19 PM

Getting back to the original topic of this thread, my impression was that the Blinn, Anisotropic, etc shaders were not working at all, but that the cycles shaders were working. But I am seeing big differences in the cycles GlossyBSDF too -- it works, but the results are dramatically different. At least in my render, in P12 I'm getting an extremely glossy result (wet look) whereas in P11 with the same settings it was just some soft highlighting. (I think these shaders are from D3D...? Not 100% certain.)

On the other hand, I really want it to work because the same render took 6 hours in P11 (a little puzzled by that actually, something has started going wrong there) and 10-15 minutes in P12. (Images below are cropped, not the whole render.)

But if you're rebuilding your shaders with GlossyBSDF and that shader is not currently functioning correctly.....

Poser 11: Maddie_0008_small.jpg

Poser 12: Maddie_0008-p12-no-denoise_small.jpg

Note that while the skin got really glossy in P12, the eye surface (which also has GlossyBSDF) became less so.

Here's a snippet of the skin shader: Capture.PNG

There's also something weird going on with the fabric behind the character, maybe a difference in displacement? Have not played with it since the result is equally ok, but it is distinctly not the same if you overlay them. (If you do, note the figure moving up and down is not a P12 artifact, I bumped her up a hair to fix the positioning.)


ghostship2 ( ) posted Sat, 07 November 2020 at 7:49 PM

turn up the roughness on your gloss shader.

W10, Ryzen 5 1600x, 16Gb,RTX2060Super+GTX980, PP11, 11.3.740


ChromeStar ( ) posted Sat, 07 November 2020 at 7:53 PM

The point is that the results are different despite using the same settings. It's better than nodes that don't work at all, but not as good as not having to tweak and experiment every setting until the results are equivalent to what they were before.


ChromeStar ( ) posted Sat, 07 November 2020 at 8:58 PM

But for the record, I raised the roughness from 0.13 to 0.50 on the skin shader to get the equivalent look. I also raised it on the eye surface, from 0.074 to 0.224, to get the reflection back -- at the lower value the reflection was too small and sharp to be visible. Those are very large changes to get the same results!


randym77 ( ) posted Sun, 15 November 2020 at 8:13 AM

Dawn 2 looks very good. Her face doesn't have the original Dawn's sharply triangular look, that was really difficult to morph away.

I wonder if she'll be included with Poser. I don't mind paying for figures, but I suspect she'd get a lot more support if the base, at least, was free.


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