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1,813 comments found!
Here's the screw I originally modeled to use with the flange, but now I'll have to change this as well. This wasn't quite complete, of course, I still needed to add the groove for the screwdriver. Although it will work for this kind of flange, it's not actually the kind of screw used in a flange with tapered holes:
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Thread: Floor Flange Model WIP | Forum: 3D Modeling
I think the main thing I need to fix here is the depth of the holes, and the fact that they taper slightly at the bottom, to accept inset screws. I never even noticed that detail on the reference image, and I've never actually seen one of these up close, so I'm going to correct the holes to more closely match the real thing. I just assumed they took an oversized hex bolt/screw. But I just noticed that. Also, the hole on the lip needs to be a little smaller. I'll fix that before uploading the model. I'll post screengrabs of those corrections to the flange soon.
Wish I had a real one to look at, because there's so many variations to these things, it's crazy. ;)
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Thread: Some WIP Screengrabs | Forum: 3D Modeling
The freebie of this model is now on Renderosity too.
http://www.renderosity.com/mod/freestuff/details.php?item_id=70903
This version is a little lighter than the one on ShareCG; it doesn't have the .max scene file in it. It contains all the obj files, and the .pz3.
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Thread: Some WIP Screengrabs | Forum: 3D Modeling
Quote - Really an impressive and beautiful piece! I really enjoyed your related tutorial. I may now have the courage to tackle a Turkish-style Victorian divan for an interior scene I'm working on.
Thanks you. I have the freebie of the entire model, in various file formats, up on ShareCG now.
See link: http://www.sharecg.com/v/67802/view/5/3D-Model/Contemporary-Capitone-Sofa
It's a relatively large download (67mb) for the fact I have the .max scene file included, which contains all of the objects in the preview render, except for the books. It also has a .pz3 version for Poser users of 2012 or higher. I don't own Poser, but so far it seems to work for those who tried it. I'll be uploading a version without the .max scene file to this site soon.
I'm glad you liked the tut, but as I've stated before, I can't take any credit for the technique; I picked it up from someone else's tutorial myself, but I tried to filter out the process to be as easy to follow as possible.
Good luck on your divan! Anything with Turkish stylings is going to be quite detailed and beautiful. If you get a chance to post any WIP's of your progress here, that would be really cool to follow.
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Thread: Some WIP Screengrabs | Forum: 3D Modeling
Quote - Looks great.
Thanks! It was a fun project. Here's a couple more renders from different angles, at production quality. I've also included the full size version of the first render, which I'll upload to my gallery in a few minutes, below:
Now comes the really "hard" part: getting this scene ready for sharing! The polycount is going to be high; I've already conceded that. Especially now that I'm going to include the pillows and all the extras too. I think I'll only offer the full scene you see here as a separate download for Max users, since I can save it in .max native file format witht he smoothing modifiers intact, and then just offer the sofa and pillows, with textures, as an .obj freebie.
If I could get my brother to convert this whole scene to .pz3, I'll offer that to Poser users as a bonus in the .obj zip package, but I don't know if he has time.
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Thread: Some WIP Screengrabs | Forum: 3D Modeling
Here is a full production render of the finished scene. I'll post a larger, more detailed version of this render in my gallery later. I will also package the complete sofa and pillows as a .max scene file (for the 3dsMax version, I may offer this entire scene with all the elements you see here, but not sure if size restrictions will allow for it yet), and also in .obj format for use in other apps. It will include all textures*.
*All elements of this scene were modeled and textured in 3dsmax 2013 by me, and rendered in Octane render. Although I may redistribute this entire scene, or pieces of it for free, please respect the copyright of the final render(s), as they are not considered freely redistributable.
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Thread: Modeling a Capitone-style cushion (step-by-step) tutorial | Forum: 3D Modeling
By the way, you can skip the Ngon part by chamfering every other vertice on the box after creating it; basically making them into a quad, then adding the additional edgeloops diagonally through those, as in the next step of this tutorial, manually. Basically, you will end up with triangulated buttons, but it bypasses the Ngon phase. You will probably need to add more supporting edgeloops to define the buttons later, so it's a little more work.
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Thread: Modeling a Capitone-style cushion (step-by-step) tutorial | Forum: 3D Modeling
Quote -
No it doesn't, nor do I wish it to!Last evening I was watching a thing about Motorhead - yes, motorhead the rock band - on youtube. On the right, in the side bar came up a tut about modeling a capitone. I know LuxXeon hadn't laid claim to this tut, and I would like to thank him for posting this.
My question is, Has google gone too far? I remember when (I thought) they where great because they were the only ones who had image search (I'm going back 10 years here) but now I think they are just intrusive bullies.
Wow, Motorhead? That's old school heavy metal. I've heard a few of their songs I'm sure. Yeah, there's quite a few tuts on this out there on how to do this technique, especially for 3dsmax. The one I learned from was also on Youtube, probably the same one you found. I didn't like how the instructor failed to use some of the selection tools though, as it would have made the process much easier if he had just used a few tools differently, but everyone has their preferred workflow I guess. I don't lay claim to the process or technique of this in any way, but just to be clear, the screengrabs here are my own, and the actual modeling of the object is indeed mine as well. The technique, however, was discovered by someone else for sure. :)
Regarding Google, I'm not sure if it's an intrusive thing, depending on the content that appears. If you had searched Youtube, for instance, in the past about modeling something, it will remember that search and give you similar results in the sidebar. Sometimes it becomes distracting, and I hate when it throws in the occasional EXPLICIT result. Like if I'm searching for kitty kats, even with safe search on, and I get images of ... well, you know what I mean. ;)
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Thread: Modeling a Capitone-style cushion (step-by-step) tutorial | Forum: 3D Modeling
Quote - Just wanted to say thank you very much for the outstanding tut! With the excellent illustrations and explanations I was able to follow along along and get very similar results, even with a very old( 0.99.04) version of Wings3D! The command names were different in Wings, but all the necessary functions were there, and I came out with a nice mesh with all quads.
I hadn't done any 3D modeling for quite some time, but your tut has helped inspire me to break through a creative block, and even more has given me lots of other ideas to pursue based on this method. Thanks again.
Very impressive result! It looks perfect. I'm really happy you found it useful! It's cool to hear you did that in Wings, because that was the 3D application that got me started modeling. I created my first complete model in Wings. I still consider it one of the best pure polygon modeling applications out there, and if not for taking a few classes where the curriculum was based around 3dsmax, I would probably still be using it to model things.
I really hope you continue to model, and continue to be inspired! Stay in touch. If there's ever anything I might be able to help with, or if you wanna bounce modeling ideas or theory off someone, I will be hanging around here often, and I'm always on DA, or more recently, the AREA (Autodesk) Forums.
Great work!
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Thread: Some WIP Screengrabs | Forum: 3D Modeling
Quote - This is really nice, I like it.
Thanks, Jeff! It was a really fun model to do. The only mundane part was placing the buttons at every indent. I tried doing it with scatter, but I couldn't control the result enough for perfect placement; being able to use only selected vertices would have solved the prob. So I came up with a quick Maxscript to do it. Glad you like it! After I do the production render, I'll package it up as a freebie.
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Thread: Some WIP Screengrabs | Forum: 3D Modeling
Here are the final screengrabs of the finished model.
A couple notes:
I took Miss Nancy's advice, and thickened the legs for more support; they did look a little skinny, and due to the rounded design, needed to be several orders thicker to account for better stability and support. Granted, this piece of furniture isn't intended for everyday wear and tear, obviously, but if it couldn't support a 200lb person without the legs snapping, that wouldn't be at all practical. ;)
I added the buttons, and finished texturing almost everything that needs it. The pillows will be made from a satin-like material, or perhaps velvet, but I will decide right before the first production render if they will get a quick texture, or if I'll just use procedural mats on them.
Thanks for all the interest in the creation of this model, and for the great suggestions. I hope the tutorial on the Capitone style cushion was helpful to some of you! Here's the final screengrabs...
Feel free to continue this thread with any comments or questions, etc. I'll check back and post here when the production render is up in my gallery. Thanks!
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Thread: Modeling a Capitone-style cushion (step-by-step) tutorial | Forum: 3D Modeling
Quote - I'll have to take a different aproach with this without ngons.
The method I'm using doesn't leave NGons. prixat did that on purpose in his attempt, but in the end, the ngon is collapsed, and you are left with all quads.
Unless you mean your software doesn't support vertex chamfering into more than 4 edges?
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Thread: Some WIP Screengrabs | Forum: 3D Modeling
This will be one of the last updates of the WIP before the final render is posted.
Here I have modeled a few detailed throw pillows just for aesthetic purposes on the sofa. Here's some wire shaded preview screengrabs of the sofa with the throw pillows, which will also be included in the free scene file and OBJ files I'll post in the freebies area when it's complete:
The final step, which I'll do sometime tonight, is just to create the buttons for the cushion, and set them in place (I have a maxscript to help with that job thankfully). Then I will simply texture whatever is left to texture, and it's a complete project.
I'll post the final viewport screengrab here, and a completed, proper render will turn up in my gallery soon. Then I'll pack it all up in a zip and upload it to the freebie section for anyone to examine or use as their own. Comments or suggestions are still more than welcome. There's always time for last minute changes. hehe.
Thanks.
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Thread: Modeling a Capitone-style cushion (step-by-step) tutorial | Forum: 3D Modeling
Quote - Thanks.
By leaving the n-gons (under each button), I think the resulting subdivision defects might have accidentally added to the realism.
Wow. That came out really cool. You could probably add a support loop to that ngon, and sharpen the buttons even more. However, by leaving the ngon, there's a few creases that aren't visible. It all depends on the kind of creasing you want. Definitely experiment with different variations, for all kinds of cool results. I like to add the buttons manually as seperate objects, but the way you did it also conserves polygon load. Nice work!
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Thread: Modeling a Capitone-style cushion (step-by-step) tutorial | Forum: 3D Modeling
Quote - Wow, elegant, LuxXeon!! I'll have to have a go in Blender...
thanks for this. :thumbupboth:
Awesome. Let me know how it goes, and post the results if you can. If you get stuck, just post about it and I'll try help you out.
I didn't invent the technique of course; it's been illustrated in several other tutorials out there for everything from chairs to pillows, but most of the other tuts I've seen didn't keep the procedure parametric (keeping all the vertex and edge operations contained in their own layers in the modifier stack). If you can do that in Blender, I highly recommend it; especially for the vertex chamfering and edge selections. If possible, try to save your selection sets along the way, in case you want to adjust them later.
Once you do it one time, you will find the procedure quite simple, and will probably find your own shortcuts and things to help speed things up. Good luck, and definitely let me know how you make out.
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Thread: Floor Flange Model WIP | Forum: 3D Modeling