Forum Moderators: Lobo3433 Forum Coordinators: LuxXeon
Blender F.A.Q (Last Updated: 2024 Nov 17 9:25 pm)
Bravo LuxXeon :clap: going to share this also on Rendo FB page really great work
Lobo3433
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@Lobo3433 Thank you, my friend! It's a super easy one this time, but I thought it might be appropriate for the occasion. I was tempted to do this in Blender 3.1, because there has been a long-awaited update to the modeling tools in that version which would have been interesting to use on this model, but I decided to keep it as a 3.0 tutorial. Blender 3.1 introduces Vertex Creasing for SubD surfaces. (see here: https://wiki.blender.org/wiki/Reference/Release_Notes/3.1/Modeling). This is a feature I'd been waiting patiently for since making the jump from 3dsMax to Blender as my primary modeling tool. Vertex Creasing is such a simple but useful feature, I'm amazed it wasn't added until 3.1. It allows you to create sharp points on subdivision surfaces while maintaining a beautifully smooth and clean topology. No need to crease unnecessary edges just to achieve pointed corners anymore, and no need for support loops or triangles. It's a godsend for certain types of hard surface objects that have points and curved surfaces together. This would have been a good candidate for that, but I decided to keep it more universally accessible to people who haven't yet updated to the experimental builds. This technique will work exactly the same in any version of Blender.
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@LuxXeon I will look into the Vertex creasing article and read up on it I have schedule for your tutorial to show up on the Rendo FB at 3:14 PM eastern standard time I am sure many will find it fun to do especially for the upcoming occasion :thumbsup:
Lobo3433
Blender Maya & 3D Forum Moderator
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Good to know Lux, as I downloaded 3.0.x, but haven't played with it at all, as I'm still trying to get used to the new UI in version 2.9. I'm so used to the 2.79 UI, it's taking a while to get comfortable with the newer UI.This technique will work exactly the same in any version of Blender.
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OK . . . Where's my chocolate?
Miss B posted at 12:52 PM Sat, 12 February 2022 - #4434703
LuxXeon posted at 11:35 PM Fri, 11 February 2022 - #4434690Good to know Lux, as I downloaded 3.0.x, but haven't played with it at all, as I'm still trying to get used to the new UI in version 2.9. I'm so used to the 2.79 UI, it's taking a while to get comfortable with the newer UI.This technique will work exactly the same in any version of Blender.
Feel free to contact me if you need any tips or anything when you decide to jump into 3.0x officially. I haven't actually done any scientific comparisons, but I'd be very confident in saying that the UI changes since the 2.7x days have really allowed me to work much faster without the need to memorize nearly as many hotkeys. You might notice in this video, for example, I'm using maybe just a handful of hotkeys and the rest is menus and widgets. I'd say I'm actually working faster with only about half the amount of hotkeys in my workflow that I used to need back with 2.7x. I think it has to do with the ability now to just switch 3d views using the 3d axis widget and having context menus much more easily accessible than they were in previous UI configurations. Hopefully, you will find the same workflow improvements for yourself too.
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Thanks Lux, I may do that at some point. I like hotkeys, but I also work well with menus and such, and THAT's where my problems are, because the menus are in totally different locations than what I'm used to. I am feeling a little better about my workflow in 2.9, but it's still taking time to find where things are located, so once that becomes easier, then I'll be in a better position to tackle 3.0.
Luckily I've been taking a very good Blender class over at Udemy for the past 5 years (it's lifetime access when you buy any of their classes), and the group that's working on several different Blender classes are members of a community all the teachers put together, and the info that flows back and forth with these folks is amazing. I've learned more from the comments in the forum, than I have in the class, which had been updated from the original 2.7x version when I first joined, to a newer 2.8 version, so I've been playing with some of the class projects again in the newer version. It's great to be able to ask questions in this group, as they're all at different levels, and all are friendly and helpful. I'll get there eventually I'm sure.
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OK . . . Where's my chocolate?
You'll be happy to know that the UI really doesn't change between 2.9 and 3.0. Only a few of the render features, modifiers, and geometry nodes are updated. Olav3d has an excellent video where he talks about 2.8 and 2.9 tutorials vs. Blender 3.0. Once you get comfortable with 2.9, moving to 3.x will be extremely easy compared to the jump from 2.79 to 2.8 or higher.
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Ohhh, thanks for the link Lux. I'll definitely watch it.
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OK . . . Where's my chocolate?
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It doesn't get more simple in Blender. In preparation for Valentine's Day, I thought I'd share this quick and easy technique. The result is a stylized heart with a Mobius-like twist. Since the result is actually a watertight solid shape, this could be exported for 3d printing or used in any number of design projects. If you want to try a 3d print, just keep in mind the scale and thickness values of the object. I haven't illustrated that here, but many of my other videos go into detail about how to set up a scene for modeling to scale for 3d printing. Since the base of this shape is extremely low poly, it can be used in mograph or animation very easily. The simple turntable animation at the beginning was rendered with Eevee in about 2 minutes.
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