29 threads found!
Thread | Author | Replies | Views | Last Reply |
---|---|---|---|---|
3D-Mobster | 17 | 1765 | ||
3D-Mobster | 40 | 2316 | ||
3D-Mobster | 2 | 275 | ||
3D-Mobster | 13 | 2046 | ||
3D-Mobster | 14 | 830 | ||
3D-Mobster | 0 | 210 |
(none)
|
|
|
3D-Mobster | 59 | 3393 | |
3D-Mobster | 0 | 153 |
(none)
|
|
3D-Mobster | 3 | 244 | ||
3D-Mobster | 226 | 12120 | ||
3D-Mobster | 7 | 632 | ||
3D-Mobster | 10 | 731 | ||
3D-Mobster | 23 | 831 | ||
3D-Mobster | 4 | 263 | ||
3D-Mobster | 12 | 1040 |
552 comments found!
Thread: Saving Master dependencies - how? | Forum: Poser - OFFICIAL
Not sure this will solve your issue, but I think the reason its not working is due to Poser not saving dependencies in items which do not belong to that item group or what to say. Which does make sort of sense when you think about it, as you can have several skirts and vests in the scene, so Poser need to know which of them are connected to each other.
The easiest way to get around it, is to "fake" a connection between the skirt and vest. So after you have created your Master morph and place it in the vest for example, you make the skirt a child of the vest. After that you select the vest and save it to the library and Poser will ask you if you want to save the item as an individual item or as a group or something, here you select to save it as a group.
So now when you add it to the scene, it will add both the skirt and vest at the same time and the master morph will be there as well and work on both of them. You still have to go through the normal process of conforming each item to your character.
If you want you should be able to remove the skirt from being a child of the vest and the Master morph will still work, if that for some reason is important.
Thread: Superfly or super slow? How long should it take? | Forum: Poser - OFFICIAL
Just to add to things that can speed up things, remove or hide things from the scene you don't need. Especially the standard environment (Background prop, if I remember correct) increases render times when its on, as its basically a prop around your scene that the rays will interact and bounce off, so hiding that if you don't need it will improve render time as well.
Another way you can test your scene is to render it in progressive and after a while you will be able to see areas that are more grainy than others, So you can use those as test areas using the Render area functionality and just adjust the settings until you are satisfied that these areas look as you want them. That way you will get a good idea of what settings you need.
Did a test in another post with the min and max diffuse bounces and from what we figured out in that thread was that by lowering max diffuse bounce to 1, you will loose some quality in the bounces, but it cant improve render speed quite a lot, so you can experiment with that as well and see if that works for you.
Yet another thing you can do, is to render the image slightly larger than what you need, so say you aim for 800x600 then you render it as 1000x750 instead and then scale it down in photoshop, that can reduce noise as well as pixels starts to "blur" together. Obviously you shouldn't go nuts here rendering 6000x4500 if you only need 800x600. But even though you render a larger image, you might be able to use fewer samples and therefore increase render speed without loosing to much quality.
Last if you only need one image for the cover, it might be worth as others have mentioned to simply spend the time needed to let it render in good quality. :)
Thread: Any New Poser | Forum: Poser - OFFICIAL
That drawing would make Leonardo da vinci flee in shame!! :D
But no its not that issue, have experience it some times but never really figured out what causes it, but I suspect it have something to do with morphs. But that a wild guess.
Im wondering if that masterpiece drawing of yours is copyrighted, because I can see it getting stolen if its not :D
Thread: Any New Poser | Forum: Poser - OFFICIAL
tonyvilters posted at 12:48PM Thu, 08 November 2018 - #4339278
I briefly talk about the issue in my First video in the Poser2Blender2Poser series on youtube.
Poser2Blender2Poser The correct import and export settings
The issue about the unwelding of vertex groups at obj file save is shown here in Video4 of the series.
Poser2Blender2Poser : Why you have to delete the Poser saved obj files
Watch the videos, nice work on those. I haven't made any conforming cloth myself, but I did make some morphs for Victoria 4 in Zbrush some time ago, which was ok. i mean I always found it a bit overly complicated to make morphs in Poser. Which could be due to the bug you refer to with the OBJ format. However I can't help thinking that its most likely due to poor design in Poser rather than a bug.
Because you would assume that it would be possible to fairly easy copy a changes from one mesh to a character simply using the obj file. If the vertex order is kept for the mesh. So for instant lets say you have V4 and you export her as an obj file and do some morphing etc. When you are done you import her to Poser simply with the correct vertex order and as all the groups etc are already there in the original V4, it must know which vertices belongs to which group etc. and simply coping from the plain obj V4 to the real V4 with that information should be fairly easy I would assume.
Thread: Any New Poser | Forum: Poser - OFFICIAL
tonyvilters posted at 12:34AM Thu, 08 November 2018 - #4339254
To go back in history.
I wrote above about the initial link between Poser and Max.(Yes, yes, I am an old timer, LOL, because we are talking middle of the 1990's here.) But, and here comes the but.....
I think, (but have to check) that BOTH apps, Poser AND Max are BOTH unable to export a properly vertex grouped and welded obj file. Poser is not the only app out there to still have this double vertex at welds issue.
Sounds interesting, I have never heard about a double vertex weld issues and I use Max as well and had for a long time now, can you explain or show what it would look like in a mesh or how exactly this bug would show itself? maybe its just the term Im not familiar with.
Thread: Any New Poser | Forum: Poser - OFFICIAL
Yeah, some bugs will take some time to fix, but I think you have to make a distinction between actually fixing a bug and knowing about it. Did the Poser team work on the bug you are referring to for several years or did they just have it as a known bug for that time, but chose not to fix it because it would be complicated and maybe not worth it?
Thread: Any New Poser | Forum: Poser - OFFICIAL
TheDarkerSideOfArt posted at 7:46PM Wed, 07 November 2018 - #4339216
EClark1894 posted at 10:05AM Wed, 07 November 2018 - #4339209
What takes the longest to do? Adding a new feature or squashing bugs?.
Squashing bugs may affect other things, and no telling how far down that may go if you are not the one/ones who built the program from the ground up , 20 + years is a long time, so I would have to say... squashing bugs maybe.
So....did I win ? ?
I actually think adding new features take the longest, especially now that it seems like they might be working towards better integration with blender in form of PBR, also adding new features can force them having to change some of the very basic ways things are done in Poser, as it might not be compatible with new technology that is introduced.
But yeah you won DarkerSideOfArt :D
Thread: Any New Poser | Forum: Poser - OFFICIAL
EClark1894 posted at 3:37AM Wed, 07 November 2018 - #4339150
You can see who the development team is by looking under the Help Menu and finding About Poser. I think the current team is about six people. I don't know if that's a big team or not. Blender, for example, is done primarily by volunteers.
It sounds like a decent sized team to me. Lots of software developers ain't a lot more than that as far as I know and taking into account that its a limited sized market they are developing to, I would say that its fairly good, if they are working full time on Poser only that is, but they do have other graphic software packages, so they maybe they work on those as well.
Thread: Any New Poser | Forum: Poser - OFFICIAL
tonyvilters posted at 4:08PM Mon, 05 November 2018 - #4339002
There would be no fights if everybody followed these simple rules: :
DAZ users posted in the DAZ forums
iClone users posted in iClone forums
Poser users posted in Poser forums
Problem solved.
Can you do me a favor and try to explain why a discussion regarding the different software solution is an issue, I just don't get why it is considered such a bad thing?
You also refer to this as being a fight from what I understand, which is very surprising to me as wolf, eclark and me have all clearly stated that we all see it as nothing more than a discussion and sharing of thoughts and not as a fight. There have been no personal attacks of any sorts.
Thread: Any New Poser | Forum: Poser - OFFICIAL
parkdalegardener posted at 2:09PM Mon, 05 November 2018 - #4338984
The OP asked if there is anything new coming in Poser. I suspect if they wanted to know all about the new iClone software they would have asked in the iClone section of the forums. The same goes as to the state of DAZ. Not the topic and not a useful answer to the OP. The thread should have been locked a long time ago.
Rendo; this is why people left for the official SM forums and the unchanged lax control over the forums is not likely to be drawing them back; no matter the partnerships you are making with SM.
17 and I hope we don't have to keep counting. Kill it now and put us out of our misery.
Ain't a forum for sharing thoughts and ask questions and get other peoples opinions? I do know that some threads gets offensive and forces rendo to close them, which is fine, But at least to me, nothing that have been said by other posters have offended me and I don't get the impression that I have offended them either.
I do know that Iclone might not have been of the interest of the OP, but it might and maybe he got his answer in the first few posts so is already satisfied. No one except SM is really able to answer his question, since no one knows for certain. So that other users uses his post for sharing thoughts derived from his question, might be of interest to him or it might not, but regardless, I doubt that he feel offended by people talking on about others topics.
I have a difficult time understanding why you blame a chat like this for people leaving? Do you think or know if the people you are referring to is really getting offended, if a thread matures and develop into other topics and that is enough for them to feel so offended that they leave a forum completely? If that is the case, I would assume that rendo would have no chance whatsoever at keeping them, because anything would be able to trigger them to leave, the moment someone mention Daz, Poser or Iclone in the same post, they would request for the thread to be locked. If a good constructive discussion and asking questions and sharing of thoughts ain't what makes a forum interesting in the first place, why even bother with them.
Personally i think its way more frustrating that every time you have to make a post, you have to be careful about what you write, because someone might feel offended. But since that is not the person I am and see nothing wrong in sharing my thoughts as long as its not a personal attack on someone, I simply refuse to take into account that people might get offended when talking about different software packages. I make content for both Daz and Poser, so both of them are of interest to me and simply prefer working in Poser as Im more used to that, but that doesn't mean that I "like" SM more than Daz and hope for them to go away. But comparing them and looking at good and bad things for each of them is interesting. But just because I make content for these programs, it doesn't mean I feel a need to yell for a thread to be closed because someone mentions Iclone,
I hope you see why its confuses me, because when you and others call for rendo to close the thread due to what I presume is primarily because of eclark, wolfs and my posts as none of them answers the OP question, which logically can only be answered with an "I don't know" answer and the moment that is not the case the thread should be closed or people might leave the forum. If thats the case, I think its sad to be honest.
Thread: Any New Poser | Forum: Poser - OFFICIAL
MagnusGreel posted at 11:36PM Sun, 04 November 2018 - #4338949
and once more we're into the usual fight.
I'm betting thread lock in 20 more posts...
Why would the posts be seen as a fight? nothing offensive have been said in any of them or do you mean since the word Daz and Poser is used in the same post its automatically going to end in a fight rather than a discussion and a sharing of thoughts regarding the software that people in the community uses?
It has to be possible to do that without every thread getting locked, but lets see if you are correct. 19 posts to go :)
Thread: Any New Poser | Forum: Poser - OFFICIAL
EClark1894 posted at 4:17PM Sun, 04 November 2018 - #4338923
I just think you're asking a car company to make superior tires to their tire supplier.
As wolf359 said, Poser used to come with good or at least decent characters for its time, its just that they for whatever reason, decided that it weren't important anymore. but rather kept shipping new Poser versions with the same old characters. And in those releases where they did add new ones, they simply weren't of very high standard. But there is nothing that prevent them from adding good characters again, they just need to hire a good character modeller and rigger, which there are plenty of. So they could easily find a good freelancer or whatever to do this. Obviously it will cost some money, but my guess is that it cost and have cost them a whole lot more by not doing it. Because it is one of the best and easiest way and most likely also the cheapest way to promote a new version of Poser in my opinion. And besides that it wouldn't interfere with further development of features.
Thread: Any New Poser | Forum: Poser - OFFICIAL
EClark1894 posted at 5:33PM Sat, 03 November 2018 - #4338882
They didn't really fail by matching DAZ. In fact, if I recall, correctly, three of them, NearMe, Terai Yuki and Miki actually became quite popular. I believe what happened next was similar to what happened to Genesis. Poser changed the rigging on the figures. Up until that point, I believe the figures in Poser would work in Studio. When Poser changed the rigging, DAZ didn't adopt the change, and the figures would no longer work in Studio. I seem to recall a little dust up about it, but no gigantic push back, but that's why Poser figures don't work in Studio.
But it doesn't really matter whether its Poser characters that is not working in Daz or the other way around. However I do think that Daz have constantly kept up with releasing new characters, whereas SM haven't. It would be nice if all the characters worked perfectly regardless of software for the users, but since they keep introducing newer and better features and apparently ain't interested in working together for the whole community, so both software packages can benefit, it makes sense that they supply decent characters of their own. I don't think its clever of any of them to rely to much on each others stuff, and since Daz do supply the majority of the characters that people use, it automatically puts SM a few steps behind them. Because they can't guarantee that a new Poser version will also support new character releases by Daz. But they can guarantee high quality characters with good rigs and new features if they supply them themselves.
Thread: Any New Poser | Forum: Poser - OFFICIAL
EClark1894 posted at 1:07PM Sat, 03 November 2018 - #4338845
Both Superfly AND Firefly already use HDRI lighting and have been able to for quite a while.
Figures are a matter of taste and hype. It actually took me a while to like V4 and I never really did like A4. I thought V3 and A3 were better lookig figures. None of that means that hyper realistic figures aren't better, just different and not what I need.
I know that Poser can use HDRI, but the features are very limited for actually working with HDRI. For instant the ability to rotate the map, control it strength and so on. Even the ability to work with a default light while the HDRI is the only light in the scene.
Obviously figures are a matter of taste wont argue with that, but to me there is a reason why G and V characters are so popular and its not only a matter of content. But they are actually quite good. With decent rigs and so forth. And there is no reason as I see it, why SM shouldn't match them with their own characters, remember that Poser through all the releases kept adding new characters and for the most time of higher quality, as far as I know, it started to really drop when they failed matching those that Daz released. And my guess is that they thought it weren't really important because people could just use those. But it have put them behind in my opinion. Because they have to follow up of what figures Daz releases, as you can see when the new G were released and it couldn't easily be used in Poser. In my opinion that is a bad position to be in for SM, instead of making and supporting their own characters.
This site uses cookies to deliver the best experience. Our own cookies make user accounts and other features possible. Third-party cookies are used to display relevant ads and to analyze how Renderosity is used. By using our site, you acknowledge that you have read and understood our Terms of Service, including our Cookie Policy and our Privacy Policy.
Thread: Saving Master dependencies - how? | Forum: Poser - OFFICIAL