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18,384 comments found!
I have been playing with this basic setup for a week, doing test renders of Vicky and Jessi. I wondered how much of the realism was geometry and texture file versus my shader nodes so I gave Barney a shot. I think it looks pretty good, lol.
Lighting is key. Until I started using an IBL, everything looked like crap. If you see blooms or red fringes, the lights are too strong. I see this all the time in other peoples stuff. Once the lighting is right, then subtle things like the spots and the ColorRamp/Edge_Blend start to make a huge difference.
I posted a later version of this image in my gallery. The shader nodes shown here are for that image.
Enjoy.
Renderosity forum reply notifications are wonky. If I read a follow-up in a thread, but I don't myself reply, then notifications no longer happen AT ALL on that thread. So if I seem to be ignoring a question, that's why. (Updated September 23, 2019)
Thread: Tender flaky skin or why fastscatter makes a fool of you :) | Forum: Poser - OFFICIAL
Content Advisory! This message contains nudity
Renderosity forum reply notifications are wonky. If I read a follow-up in a thread, but I don't myself reply, then notifications no longer happen AT ALL on that thread. So if I seem to be ignoring a question, that's why. (Updated September 23, 2019)
Thread: Tender flaky skin or why fastscatter makes a fool of you :) | Forum: Poser - OFFICIAL
Renderosity forum reply notifications are wonky. If I read a follow-up in a thread, but I don't myself reply, then notifications no longer happen AT ALL on that thread. So if I seem to be ignoring a question, that's why. (Updated September 23, 2019)
Thread: Poser 6 Lighting Clarifications | Forum: Poser - OFFICIAL
I don't know why the programmers chose to ignore the possibility of rotating the IBL light probe but they did. Mathematically its a relatively simple operation. However, rotating the light #1 WILL affect your preview - it will light the preview as if it were an infinite light. Because of this, I sometimes move it around a little to help me judge what I'm seeing in the preview and be better able to predict the influence of other lights. Test renders are key here, though. Don't trust the preview for much where lighting is concerned.
Sorry I can't give dial settings for angles - I'm away from my poser machine until Monday.
Renderosity forum reply notifications are wonky. If I read a follow-up in a thread, but I don't myself reply, then notifications no longer happen AT ALL on that thread. So if I seem to be ignoring a question, that's why. (Updated September 23, 2019)
Thread: Poser 6 Lighting Clarifications | Forum: Poser - OFFICIAL
Post your latest - I'd like to see how its working for you. Give me full body too.
Renderosity forum reply notifications are wonky. If I read a follow-up in a thread, but I don't myself reply, then notifications no longer happen AT ALL on that thread. So if I seem to be ignoring a question, that's why. (Updated September 23, 2019)
Thread: Poser 6 Lighting Clarifications | Forum: Poser - OFFICIAL
Well I definitely see the improvement from the IBL you put in. See how the shadow is softened in her armpit and other areas where it used to be black?
Where is Light 2 positioned? I don't see highlights anywhere. It's wierd because I see a shadow on her left shoulder. Is that shadow from her head or arm? If so, the light is pointing the wrong way.
The exact position of Light 2 doesn't matter but it has to be pointing at her front. If you zoom out and look down at her, you should see her long shadow behind her on the ground.
Another tip I forgot to mention. It helps to turn off the IBL and do a render with the other light alone. This makes sure you are getting highlights where you want. Whenever you add more lights, it really helps to test render one at a time so you know what affect each is having. Use the properties tab to flip them on/off without changing their intensity. I think you can double click the light dragger widgets or something too.
Message edited on: 09/15/2005 20:55
Renderosity forum reply notifications are wonky. If I read a follow-up in a thread, but I don't myself reply, then notifications no longer happen AT ALL on that thread. So if I seem to be ignoring a question, that's why. (Updated September 23, 2019)
Thread: Black skin texture for Posette? | Forum: Poser - OFFICIAL
Oof - I knew I hid her hands for a reason :) I forgot that this was P4 woman. On Vickie you have nails, lips, etc as separate zones which you can control - but not the palm and sole. I didn't think of that.
Renderosity forum reply notifications are wonky. If I read a follow-up in a thread, but I don't myself reply, then notifications no longer happen AT ALL on that thread. So if I seem to be ignoring a question, that's why. (Updated September 23, 2019)
Thread: Black skin texture for Posette? | Forum: Poser - OFFICIAL
Renderosity forum reply notifications are wonky. If I read a follow-up in a thread, but I don't myself reply, then notifications no longer happen AT ALL on that thread. So if I seem to be ignoring a question, that's why. (Updated September 23, 2019)
Thread: Poser 6 Lighting Clarifications | Forum: Poser - OFFICIAL
Objects reflect light on each other. Walls and furniture reflect light from the actual lights in a room and contribute greatly to how other things in the room look. This is collectively known as ambient light and is very important if you are trying to achieve realism for most environments. Unless you are rendering a comedian on a black stage with a single spotlight, you have to do something about ambient light. Before Poser 6, there was no good way to simulate this. People created light sets with upwards of 20 very dark lights, trying to simulate ambience. With Poser 6, we have Image Based Lights, which use a spherically distorted image of an environment (called a light probe) that gives you a cheap and reasonably good (not perfect) way to simulate ambient light. (Really good renderers use a technique called radiosity to actually calculate all the light bouncing around in a room. Very intensive math.)
Thats the up side of IBL. The down side is, it doesn't do specular highlights or shadows. So if you use ONLY an IBL, your figure won't look good. And, because its only an approximation, you still have to tweak things for any given scene. I've never found a perfect-for-all-poses-and-camera-angles light setup.
A couple things to know about IBL - the pose room preview is not going to show you what it looks like. The preview uses a cheap infinite light as a standin for the IBL. IBL doesn't rotate - so if you are trying to spin an IBL around to light a particular area, forget it. Spin the figure instead.
IBL lights need an image (light probe) that describes the environment. There are a few that come with Poser. Look in Runtime/textures/Poser 6 Textures. You can get more from forums and such or make your own.
If you are doing portraits or similar, we can keep things simple. Usually one IBL and one infinite light in front of the figure will give good results. Sometimes I use one more light behind the figure.
The important thing is to manage the overall light balance - if you see washed out yellowy areas on your figure, lower the lights. One more thing - lights alone won't get you realism. You need good textures and some material room tricks to simulate skin properly. Anyways...
Try my simple portrait light setup.
First we'll set up the IBL.
Your IBL is now ready - go back to Pose room and render. Try moving your camera around and see how your figure looks from all sides.
Your figure should be dark but generally evenly lit, with somewhat more light from the right side.
Now go back to your front view.
Now we'll add the infinite light that will bring out the 3 in 3D.
Now render.
Hope this helps.
Renderosity forum reply notifications are wonky. If I read a follow-up in a thread, but I don't myself reply, then notifications no longer happen AT ALL on that thread. So if I seem to be ignoring a question, that's why. (Updated September 23, 2019)
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Thread: Realistic procedural textures - testing worst case | Forum: Poser - OFFICIAL