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215 comments found!
the sad part.. I didn't ever hit enter..I backspaced and didn't even know I posted at all...-weeps-
www.Calida3d.com
Daz studio and Poser content creators
Thread: clearer readme for "freestuff" for your protection and ours - please | Forum: Poser - OFFICIAL
It would be nice if there were check boxes.. so you could see when you looked at info..Not for or for comercial use etc.. Not that it w
www.Calida3d.com
Daz studio and Poser content creators
Thread: clearer readme for "freestuff" for your protection and ours - please | Forum: Poser - OFFICIAL
It would be nice if there were check boxes.. so you could see when you looked at info..Not for or for comercial use etc.. Not that
www.Calida3d.com
Daz studio and Poser content creators
Thread: clearer readme for "freestuff" for your protection and ours - please | Forum: Poser - OFFICIAL
It would be nice if there were check boxes.. so you could see when you looked at info..Not for or for comercial use etc.. Not t
www.Calida3d.com
Daz studio and Poser content creators
Thread: clearer readme for "freestuff" for your protection and ours - please | Forum: Poser - OFFICIAL
It would be nice if there were check boxes.. so you could see when you looked at info..Not for or for comercial use etc..
www.Calida3d.com
Daz studio and Poser content creators
Thread: No product support for DAZ|Studio | Forum: DAZ|Studio
This thread address one of my biggest gripes ever! I even brought it up over on the Daz boards last week. The whole I "won't test in daz" or "I can't be bothered with Daz users" (yes I have sen at least two merchants post just that) stance really gets under my skin. I just can't understand why someone would turn their nose up at that many potential users. The last Daz update had 277,154 downloads. Even if only 20% of those people use the program thats over 50,000 potential customers in a fairly competitive industry.
I've seen the "Daz doesn't work for me" reason for can't do it. That is an excellent reason for a minority of people.
I've seen Daz is free so poser users have more available income as an excuse (no they were not saying it in jest). I got poser 5 free when it was given away over a weekend and its possible people who don't have to fork over x bucks up front will have it to spend on content (just a thought).
I've seen "it is to complex to figure out". I know there are at least 2 tutorials helping vendors figure out exactly how to do it. I know because my business partner did one of them. In general its changing the settings on three things at most for characters, props and sets.
I've seen "its just not as respected a program by serious 3d artists". News flash! Poser is in most cases considered a "hobbyist" ap as well by most serious 3d artists.
Yes in SOME cases like lights and products using multiple nodes you can't get the exact same effects in daz without a plug in of some kind. I confess that I've actually done a product that I think looks better in poser than daz unless you can add an alternate spec so I do understand that you can't always get the same effects with the two programs. However for the vast majority of characters don't have multiple node settings (hell some people don't even bother with bump or displacement maps for characters for gods sakes) and there is pretty much no reason on gods great green earth those can't be tested or supported in Daz. In most cases the only thing the merchant needs to know to do is check the specularity and bump settings, and for characters change it to the skin lighting model and save the bloody thing as a .ds file. If I recall correctly daz doesn't even have to have the files checked to make sure they written correctly and don't include the C:program files and so forth poser likes to tack in there.
And I still think its a bad business decision to tell 50,000 or so potential customers to piss off because you don't want to take a couple of hours and set up extra files for them. And as we do set up both sorts of files for our products I do know it will only take a couple of hours to make the changes.
www.Calida3d.com
Daz studio and Poser content creators
Thread: Hexagon2 $15 | Forum: Poser - OFFICIAL
We have been using hex since Daz bought out the company that originally made it. It has some strange bugs and particularities but for a beginner its a great place to start. The inner face is easy to get use to and work with. As far as UV unwrapping goes its ugly to learn that with and it doesn't make maps as easily as say blender.
www.Calida3d.com
Daz studio and Poser content creators
Thread: Installing? | Forum: DAZ|Studio
"Not on the Mac. There, if you drop one Runtime folder on top of another it will replace the existing folder with the one you move. Instead you have to move the files (or folders if they aren't already there) from the RuntimeRuntime folder to the equivalent location in the proper Runtime folder."
How odd. Then how does it know not to overwrite the whole runtime when you install new content? Or do files that are for mac get packaged totally differently? I'm sorry to say none of our stuff is mac compatible because its such an alien landscape to me.
www.Calida3d.com
Daz studio and Poser content creators
Thread: Installing? | Forum: DAZ|Studio
If you only have daz don't be confused by the repeated use of the phrase "poser content". In all likely hood its Daz content as well. I did a clean install on a computer that does not have poser recently so If that is your situation then this should help. I won't swear to it being 100% accurate for mac however as I know nothing about them. If file structure is similar then this should apply.
When you install new items into daz they go in (depending on your computer set up and original install) drive studio is on/program files/Daz/studio/content. Any content you want in studio goes there. Some people use both poser and daz and they install in poser even for daz. But if your installing to daz basically it should go into that content folder. The way the downloaded and unzipped (or daz installed) file works you will not in Daz see that runtime folder in your contents list. You should unless you have poser installed and have told daz to find that content then have in content a folder called content and a folder called studio. Content will end up with any non daz files. When I say Daz files I mean files ending .ds or .dsb. Those files can only be used by daz. It is where the files you create in the future with daz need to go and it is where files that are optimized for daz live. Content is everything else.
When you look at the file structure you will see daz a studio file inside it and then a various files like your contents folder, shaders, plugins and what ever else has been added into that studio only uses. Inside content will be more files. If you create files in daz they will end up in folders here. So for example I have a Calida file in here for my company files. If I save a scene or another daz file it ends up here or in a file I have created in daz to store things in. There is also a runtime folder. This is where all non daz specific files go. When you install to content if the files have been properly packaged they will drop right in here with no help from you at all. Be warned not all free content gets packaged properly and installed content can vanish on you. If that is the case then you can look into the runtime folder and see if any new files have suddenly turned up or if somehow you have a new runtime folder added somewhere inside the runtime folder (I''ve had that happen quite often). If that is the case drag it up to content and drop it back in. It will tell you there is already a runtime folder and that's fine just go ahead and let it put it in there. In most cases that will solve your problem. Some other problems are easy fixes once your more comfortable with the file structures. But what all of those files inside runtime would make a to long post even more over long -grin-
www.Calida3d.com
Daz studio and Poser content creators
Thread: Visible seams in Vickie(x) which tool to fix? | Forum: DAZ|Studio
Does the original skin have a seam when you use it? And when you say seam do you mean a white area where the textures don't quite meet or where lines/colors don't match properly? And actually seams are a big problem when painting textures from scratch. One reason is that face textures are quite large in comparison to the body texture and how much it covers. Also the map isn't always as exact as we like to believe it is.
www.Calida3d.com
Daz studio and Poser content creators
Thread: What people like and don't like in Promo images..I know there was a thread aroun | Forum: Poser - OFFICIAL
One other I can add to the list may sound a bit petty.. But many industry merchants have English as a second language and sometimes the promo wording can be more than a little confusing or off putting.
www.Calida3d.com
Daz studio and Poser content creators
Thread: What people like and don't like in Promo images..I know there was a thread aroun | Forum: Poser - OFFICIAL
"I don't like to scroll endlessly down the page to see each shot."
I'm getting less and less enchanted with that myself. It seems like occasionally its "just how much stuff can I stick in here just to do it" . I wonder how far down the average person does scroll (bet there is a page out there somewhere on the net that says just how far down the average person is willing to scroll too -grin-) before they overload on information?
www.Calida3d.com
Daz studio and Poser content creators
Thread: What people like and don't like in Promo images..I know there was a thread aroun | Forum: Poser - OFFICIAL
That's just it.. Half the time clothes have one shot repeated over and over of the front.. Meh.. Or a single shot of the face same angle for every single image.
I'll just keep looking to find what people expect from promo images. Sorry to bother ya'll
www.Calida3d.com
Daz studio and Poser content creators
Thread: I Need Help...OBJ , MTL and JPG files Where do they go? | Forum: DAZ|Studio
Using obj files not set up for poser or DS is slightly different than a normal install. You should be able to simply unzip the file into any file you want. Say a Cave-z file in studio or documents or where ever you will remember you put it. Then your going to go into daz and import the obj. Select the obj you want to import and it will ask you for a size to open the object in daz as. I'd try the poser size first and see if its to massive. If it is delete it and try again. You may also per the readme need to scale it more or move it around to get it properly placed. With luck the Mtl file (An object material file. It is part of the object in a way so should be called automatically) will go ahead and tell daz which textures to put on where. If none of this works you can PM me here and I will try and help more.
After you have the objects in daz you may want to save them as a scene. It will save the objects and the proper materials together. If they are all you have loaded at the time and you open that scene then they will load into any other scene you may be working on correctly.
www.Calida3d.com
Daz studio and Poser content creators
Thread: OBJ Converter | Forum: DAZ|Studio
I'm not sure what you mean by converter. Convert them to a different type of file?
www.Calida3d.com
Daz studio and Poser content creators
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Thread: clearer readme for "freestuff" for your protection and ours - please | Forum: Poser - OFFICIAL