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DAZ|Studio F.A.Q (Last Updated: 2024 Nov 14 3:44 pm)



Subject: Visible seams in Vickie(x) which tool to fix?


rjjohnson41b ( ) posted Thu, 24 January 2008 at 4:39 PM · edited Thu, 14 November 2024 at 10:04 PM

Hi folks:

I hope some of you can help me with this. I've searched this and other forums and havent' seen the answer I'm looking for.

I want to take a skin texture for vickie (1,2 or 3) and paint over it. The problem is that I end up with visible seams in the texture when I use a 2D paint program (Painter 7). I've got Zbrush, and was hoping to just load the model into Zbrush and smooth over the seam, but it ends up leaving a partial seam also.

So, how do I fix the problem. I've got the following software:

Painter 7, 3DS Max 9, Zbrush 2.5, DeepPaint, DAZ Studio, and the DAZ studio FBX exporter, Motionbuilder Pro, and UVMapper Pro. You'd think with all these goodies I'd be able to figure out how to do it, but not yet...

Thanks for your help, Michael


Jumpstartme2 ( ) posted Thu, 24 January 2008 at 10:59 PM

You'll need to paint the texture map, not paint over one that is already painted. Do you have UVMapper? If you do, you can generate a texture map that way.

~Jani

Renderosity Community Admin
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rjjohnson41b ( ) posted Fri, 25 January 2008 at 9:06 AM

Hi:

Painting over the skin texture works just fine except at the seams.  I'm looking to get the effect of skin showing through partially applied paint, and this works.  I'm just looking for technical advice on how to deal with matching the seams.  This would still be a problem if I was painting a texture from scratch.  Michael


Khory_D ( ) posted Fri, 25 January 2008 at 8:07 PM

Does the original skin have a seam when you use it? And when you say seam do you mean a white area where the textures don't quite meet or  where lines/colors don't match properly? And actually seams are a big problem when painting textures from scratch. One reason is that face textures are quite large in comparison to the body texture and how much it covers. Also the map isn't always as exact as we like to believe it is.

www.Calida3d.com
Daz studio and Poser content creators


Muffled ( ) posted Mon, 18 February 2008 at 5:59 PM

Quote - . Also the map isn't always as exact as we like to believe it is.

And far to often of my liking!


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