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188 comments found!
Thread: making money making content? | Forum: Poser - OFFICIAL
Poser desperately needs a state of the art knock out figure,otherwise the merchants will abandon it for Genesis / Daz Studio. Anyways I'm off to look at promo design !
Thread: making money making content? | Forum: Poser - OFFICIAL
ok, for rigging and poser details, Nerd 3D has loads and loads of invaluable information. Most of what I learned is by sticking my head up his arse and begging! ย You can see he has a lot of published info here:ย http://www.nerd3d.com/
Another thing I find invaluable are Dimension3D's poser tools. Poser File editor in particular. I would die without it:ย http://www.renderosity.com/mod/bcs/poser-file-editor-3/62322/ ย ย D3D has few other amazing tools, here at Rendo and at DAZ (for DS/Genesis content)
I'm not sure what you mean by adapting pre existing textures? For characters, if you use pre existing, make sure they are licensed as 'merchant resource', or photographs meant for texturing, like what you can get from www.3d.sk. You can't take other textured characters and tweak the images (for freebies or for store items). For your own personal use, you can of course do whatever you want.ย Promo images are very important of course, spending some time learning how to make a cool catchy render is smart. Look at advertising outside poserdom, fashion, movies, games... whatever may be somewhat similar to the content you are making, That is a learning curve of it's own. Whenever you can afford, hire a promo artist. I do it about half the times, especially for the main promo. You get only a second or two for the buyer to fall in love with your product - it is only after that they most will bother to read techy details - especially until you develop a following and a name recognition. And, well, you have to make sure that the product stands up to the promos, or people will feel like they've been cheated... and poser users can be very vociferous when they don't like something.
Fancy lettering - first, don't overdo it, learn a bit about graphics design and visual hierarchy of things so you don't assault the customer with everything at once and they run off with a visual migraine. ok, ok, i'm exaggerating a bit.... ย lot of little designs are a combo between layer effects, and whatever fonts you can find out there on the internet, there are tons out there free or for pay (check EULA's on everything, make sure you are allowed to use it in a way you want to use it.) You dont want to get in a hot water copyright wise, not only because of the other party, but if it happens more often, the brokerage starts being nervous about taking your product. Usually when there is a copyright violation they are the first to get the notice.
Thanks for this.
I bought the file editor in November. Haven't looked at it yet. Hope it helps.
Yes I do mean use a merchant resource. This is of course to avoid copyright issues and to speed the overall process of figure creation
Thread: making money making content? | Forum: Poser - OFFICIAL
I've done freebies. I don't get feedback. "Wow, that's good" comments are nice but unhelpful. I've spent years honing my skills, so I think I'm now ready.
Connie - checked out your stuff. Awesome ! Very high quality. I'm not an impulse buyer, indeed I hardly buy anything but when I get my act together I'm going to need to buy lots more.
So what do I need now. OK, first thing is I need to figure out is how to produce appropriate injection files. My figures are very heavily morphed. Nothing like V4 really. ย Eye scaling and position is very important and cannot be done with dials.
I am going to need to figure out how to adapt pre-existing textures as I currently use my own. Well that's just down to me to figure out.
Promo Images. Obviously very important. I am working on how best to light at the moment. I am pretty good at using Photoshop, but where do you get the fancy lettering and patterns you use in the promos ?
Thanks for all your help :)
Thread: making money making content? | Forum: Poser - OFFICIAL
As a yet to be vendor, this is all a dark art. Only a few appear to be able to make a living at this but overall the 3D graphics market seems to be increasing. I have heard some vendors say that they now have no time to spend playing with the stuff because all their time is spent making product. Not for me.
The only reason I would be prepared to settle for a low income is if I enjoyed doing it. I take on board everything mentioned about being a 'professional', although I'm not sure I want to put in the hours. I do think that I could come up with something once a month though. Thinking about it, I put in huge hours lol. You just don't notice it when you are having fun ! Anyway as the saying goes - nothing ventured nothing gained.
I do need help in a number of different areas, but it looks like you have to submit a product before you can get access to the vendor community.
Thread: making money making content? | Forum: Poser - OFFICIAL
I think we are saying Gen4 is dead in the water then. I hope for Poser's sake that isn't so. I may start with V4 anyway as I'm so far advanced there. Perhaps do Daz versions later.
Thread: making money making content? | Forum: Poser - OFFICIAL
I have recently considered becoming a Vendor, so thank you for the helpful advice. I guess my main concern is that all my skills revolve around Poser and V4, but I can see that a number of Vendors have jumped ship to Genesis. If back sales are important, would it be best to spend months now acquiring the necessary skills to focus on Genesis or jump in immediately with V4 stuff ?
Thread: Poser 10 for $49.99 until 9:59AM PT today (12/14) | Forum: Poser - OFFICIAL
OK Im a 2012 user so it would be an upgrade to 2014.
But with a european currency conversion that is an utter disgrace, and 20% VAT on top of that : FORGET IT !!!!
50% MARKUP
Sorry was interested, but not at these levels.
I can wait.
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Thread: Where did Fenrissa go ? | Forum: Poser - OFFICIAL