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39 comments found!
Ken1171_Designs posted at 8:13 PM Thu, 2 March 2023 - #4457468
I agree completely. Much more sexy. But for now I wanted to splay the explanation out so everybody could see what's going on. Besides, who knows if Poser 13 comes with node changes in Cycles, so we can get a better ColorRamp...Maybe you could simplify much of the giant shader by collapsing each copy as a composite node? You can expose only the parts you want to change, and then duplicating it to reuse it in all other copies, with only the rotation as a parameter. Also, remember these rotations are in Radians, not degrees. :)
(Also I don't yet know how to make a composite node... ;-) )
Thread: Early to the party - Wishes for Poser 14: Texture Bombing / Blender Bridge | Forum: Poser - OFFICIAL
I think I got it, and I'll be posting the methoid in a separate post later today (hopefully). I'll be sure to link this new post here.
Thread: Early to the party - Wishes for Poser 14: Texture Bombing / Blender Bridge | Forum: Poser - OFFICIAL
I did write Ken.
But then I also found a video for Blender, detailing how this can be done, and it looks as if it can be translated to Superfly. If I can make it work, I'll maybe write a little tutorial or something.
Thread: Poser Staff PIcks: Feb 18 - 24 | Forum: Poser - OFFICIAL
Thread: Splotchy, cloudy shadows and spots with IDL in Poser Pro 2012 | Forum: Poser - OFFICIAL
Thank you again for your assistance, all of you.
I might try your cheat next time, cspear...
Thank you, Miss N for the comment on the picture.
Thread: Splotchy, cloudy shadows and spots with IDL in Poser Pro 2012 | Forum: Poser - OFFICIAL
OK here is the status:
I rendered the picture with the IDL irradiance cache of 75 as per Miss Nancys proposal. I tried 100, but that was painfully slow (maybe two lines of rendered buckets in an overnight render)
But the higher irradiance cache did quite a lot to remedy the problem.
I got a little clouding of the faces of the window frame, since the higher IC makes blotches more visible.
But I think this is a reasonable compromise
http://www.renderosity.com/mod/gallery/index.php?image_id=2318372
Thank you all for your swift and knowledgeable assistance!
Thread: Splotchy, cloudy shadows and spots with IDL in Poser Pro 2012 | Forum: Poser - OFFICIAL
Thanks to all of you.
I have a render on the way on the lines of Miss Nancy's proposal. Very sloooow ;-)
BB - does that mean that it is, as ErickL88 says, unaqvoidable and to be dealt with only through postwork (as I have been used to do the the AO blotches)??
(and by the way thank you for the glass shader I am using, it is simple and brilliant!)
Thread: Splotchy, cloudy shadows and spots with IDL in Poser Pro 2012 | Forum: Poser - OFFICIAL
Thread: Splotchy, cloudy shadows and spots with IDL in Poser Pro 2012 | Forum: Poser - OFFICIAL
First problem seems to be greatly reduced, but it is not quite gone.
And the second problem remains. It actually reminds me of something, which often happened when using AO. SO i attacked the texture first of all. Replaced the current texture, which is by Ajax, with a simple white. No change
Then I upped the shadow samples to 30 and reduced the bias to 0.1 for my light. No change
Then I tried to switch off smooth polygons, just in case. No change.
Finally I thought that the spots might be smaller at a larger scale. So I parented the whole show to the IDL-dome and resized that to 10000. No change.
I am not sure what to do now.
Would anyone have had the same problems and some brilliant solution?
Thread: Splotchy, cloudy shadows and spots with IDL in Poser Pro 2012 | Forum: Poser - OFFICIAL
I had an extended look at the r'osity fora, and found some nice explanation and settings from Bagginsbill (who's surprised?), which reduced, but did not remove the problem.
Then I actually had a thorough look through the manual (it's a stretch, I know...). There I found the recommendation to reduce the irradiance caching to zero and increasing the Indirect light quality to a correspondingly higher level.
I also reduced the min. shading level to 0.11 and increased the pixel samples to 6
This worked a treat, and I now got picture three.
Thread: Splotchy, cloudy shadows and spots with IDL in Poser Pro 2012 | Forum: Poser - OFFICIAL
Thread: suicidegirlz | Forum: MarketPlace Customers
OK, I did a little research. The homepage explains that this is due to technical problems, so I guess we just need to be a bit patient...
Thread: suicidegirlz | Forum: MarketPlace Customers
I was thinking the same thing - I even had it in my cart waiting for payday - and now it's gone.
Thread: GIRL 3 | Forum: Poser - OFFICIAL
What a great idea. I just found this thread and I would vey much like a link (unless you have run out of links, what with the demand runnning quite amok)
So here is the secret handshake (hope it is the right one):
Thread: Jagged edges in Carrera rendering - newbie question | Forum: Carrara
I tried breaking the link to Poser and subdivide - and it brought me the problem of loosing the texture and shader as well. I also tried changing the size of the shadow light source and it did not really work. So I took the image through PSP and posted it to the Carrara galleries: http://www.renderosity.com/viewed.ez?galleryid=1230806
I'll have to try and try again to see if I can find a workaround for the problem.
Thanks for the help!
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Thread: Texture Bombing - imported from Blender | Forum: Poser - OFFICIAL