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257 comments found!
Orio, that looks like a really nice feature.
At this point I cannot answer that. I haven't reached anything that looks like that yet, but I am only halfway through the Vertex items and have a ton more to go.
JDexter
Message edited on: 05/10/2005 20:33
Thread: Hexagon is now available. | Forum: Carrara
Thread: Hexagon is now available. | Forum: Carrara
I'm not Jack, btw, hehe, he didn't buy Hexagon yet iirc. I don't know Silo at all, but is split-loop like Fillet but leaves the original edge in place? Remember, I am new to this, so I am not sure. There are 3 edge operations I worked through, and they sound like what you are talking about but not sure. They are all Edge extraction things: Extract Around, Extract Along, and Extract Fillet. Not sure though. JDexter
Thread: Hexagon is now available. | Forum: Carrara
All the panels open and close sort of like Carrara, except they don't overlap the working area. The working area dynamically resizes to accomodate the panels. I hate the layering method a lot of programs use (coughparameterwindowposercough), and as I said before, I really didn't like the Amapi interface, at least the version I had tried.
I hope posting these screenshots are okay. Not sure why they didn't post this on their product site.
JDexter
Message edited on: 05/10/2005 20:05
Thread: Hexagon is now available. | Forum: Carrara
Thread: Hexagon is now available. | Forum: Carrara
Oh, one more thing. The interface layout itself, is actually the best thing I have worked with in any program. Whomever designed the layout of it with all the collapsable panels needs a raise. I really do feel like I have everything available at a mouse-click, and nothing is interferring with any of the rest of the panels. Very nice, but now all other programs are spoiled for me. ;) JDexter
Thread: Hexagon is now available. | Forum: Carrara
Thanks Ringo.
Yes, I have the manual printed right in front of me, and the PDF loaded with the videos.
I'm making (very slow) progress, but other than seeing how nifty the workflow is, the pace of the videos are just too quick to follow. Without any audio portion, and at that speed, I am constantly pausing it just to see what he/she is clicking on in the video.
If I was completely familiar with the interface, the video would be more helpful, but as it is, I am pausing, swapping back to the program (if I don't know what tool they are using), locating the icon they are clicking on, reading the definition of the icon, then going back to the video.
I'll catch on, I'm sure. But from a novice viewpoint, it's a bit heavy.
JDexter Edit: Thank goodness I was able to print the manual at work. It's definitely something to have in front of you the whole time, and seems very well written.
Message edited on: 05/10/2005 18:50
Thread: Hexagon is now available. | Forum: Carrara
The program is nice, so far. Easy to learn? No, unless you need a lot of prior modelling experience. The manual is good though, the tutorials are not imho. No audio and covers way too much too fast. The first modelling tutorial is leaps and bounds over the head of someone mostly new to actual modelling. It is fast though, and it looks like once I can figure out the actual way to work, it will be powerful. The layout of the tools looks very nice and intuitive, nothing at all like Amapi (which I ran screaming from due to migraines trying to do anything in it) But easy? Not to me. One gripe to me is the rotate requiring the alt key when using mouse. Wish I could change the default mouse wheel press to rotate since I use that a whole lot. Maybe next version. JDexter
Thread: Imported object oddness | Forum: Poser - OFFICIAL
I did the reverse winding and it was still invisible from one side. It's okay, I am able to use it just fine as single sided now.
3DZ, it's funny, but the first examples I gave were in P4 and P6, I tried it in P5 and it looked just like the P6 version.
Maybe it was especially bad in this case because there was a curvature in the plane I created (pretty substantial at the ends) that you really can't see in the pictures.
Either way, I did learn something, and am grateful for all the help.
Now I just have to get used to the 'invisible from one side thing' ,hehe.
JDexter
Thread: Imported object oddness | Forum: Poser - OFFICIAL
I am remmapping right now as a single sided, and with much better results. I used box mapping (I didn't like the perspective lines give when planar). I can get used to the invisible from one angle thing I guess. Just so odd that UV shows the original perfect with or without textures and Poser turns it into abstract art with no texture. /shrug Thanks for all the help. :) JDexter
Thread: Imported object oddness | Forum: Poser - OFFICIAL
Thread: Imported object oddness | Forum: Poser - OFFICIAL
Thread: Imported object oddness | Forum: Poser - OFFICIAL
It is two-sided, yes. I tried it single sided also, but single sided it is invisible from one direction. JDexter
Thread: Imported object oddness | Forum: Poser - OFFICIAL
Thread: Fed Up....with P6 | Forum: Poser - OFFICIAL
I had lots of problems with P6 and my ATI card, enough that I almost shelved the card. Then someone suggested I use the Omega drivers instead of the native drivers and wow! It completely fixed any P6 issues I was having (and gave me some serious FPS in this online game I am playing to boot)
Anyway, it's worth a try. Get the Omega drivers from www.omegadrivers.net
JDexter
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Thread: Hexagon is now available. | Forum: Carrara