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1,156 comments found!
Hi folks,
I've just caught up with this thread, and would like to clarify one or two things.
First, I am very grateful for all the kind things that have been said :)
Secondly, I personally welcome the introduction of Python 3. While it has inevitably caused some problems, it also means that Poser is now set up properly for future developments. There wasn't really much choice in the matter anyway, and all our efforts would be best targeted at making the most of the new opportunities, rather than agonizing over the issues that it has caused.
Thirdly, while I can no longer spare very much time for Poser, it remains very special to me and i shall continue to support it as much as I can. Right now, that won't be very much, but I'll do what I can :)
Fourthly, Bondware did enter into discussions with me about how to ensure the ongoing availability of my scripts, and made a kind offer. It wouldn't be right to go into the details, but things didn't work out, and that was partly due to my decision not to accept any financial offers (this is a hobby for me, and money changes that in a way I don't want). Please just trust that Bondware are doing what they can :)
Finally, The Snow Machine can only work properly in Firefly at the moment due to the lack of micropoly displacement in Superfly. I have promised a couple of people that the Snow Machine will be the next thing I convert to Poser 12 though, and I'll do it as soon as I get a bit of free time. I'll see if I can do it this weekend (but no promises).
Love from Snarly :)
Free stuff @ https://poser.cobrablade.net/
Thread: How do you "redock" the document window into its default position? | Forum: Poser 12
Hi, I've only just noticed this thread! I wrote a script a while ago to fix this problem, as it annoyed me too. The script re-docks the document window and changes NOTHING else. I'll get CobraBlade to add it to his site.
Free stuff @ https://poser.cobrablade.net/
Thread: Snarly's scripts and Poser 12 | Forum: Poser 12
Ha ha! Sorry about that outdated link. I've changed it now to point to the link given by CobraBlade, to whom I am most grateful for hosting my free stuff.
Free stuff @ https://poser.cobrablade.net/
Thread: Snarly's scripts and Poser 12 | Forum: Poser 12
Thread: Snarly's scripts and Poser 12 | Forum: Poser 12
CobraBlade posted at 2:40PM Tue, 01 June 2021 - #4420253
The good news is that Snarly is still as kind as ever and still working on updating his scripts for Poser 12.
And thank you for your help, sir :)
Free stuff @ https://poser.cobrablade.net/
Thread: Poser 12 Python compatibility question | Forum: Poser 12
pcw5150 posted at 8:36AM Wed, 25 November 2020 - #4404221
Curious if anyone has tried Reality 4 w/ P12? I still use Reality exclusively in P11 thanks to Snarly's script, and not interested in moving on just yet.
Reality will not work in Poser 12 unless somebody recompiles the program from the (open source) source code. My fix won't be enough in Poser 12.
Free stuff @ https://poser.cobrablade.net/
Thread: Python 2 to Python 3 | Forum: Poser 12
AVFix is for Poser 11 only, and wouldn't help with Reality in Poser 12 anyway - Reality has a compiled .pyd file that needs to be recompiled from the original source files.
Free stuff @ https://poser.cobrablade.net/
Thread: Poser 12 and Shadows | Forum: Poser 12
Shadow blur radius is working in Poser 12:
However, try clearing the Poser Cache (in general Preferences) before rendering, as I have found that can affect how the shadows are rendered (absolutely no idea why!), in a similar way to that reported by RoseHawk above.
Free stuff @ https://poser.cobrablade.net/
Thread: Poser 12 crosstalk with my Poser Pro 11 | Forum: Poser 12
Dson is a Poser 'addon', a special kind of script that is automatically loaded if it is present in any linked runtime. Reality is another. Addons are found in this folder (of any runtime): Runtime Python addons
If it is a compiled file (*.pyc), then it needs to have been compiled with the same version of Python under which you are now trying to run it.
If you don't want an addon to run when you load Poser, then remove its folder from the 'addons' folder of the linked runtime. If you want, you can put all the addons in a separate runtime which contains nothing but the addons. That way you can link Poser 11 to that runtime, but not Poser 12.
Free stuff @ https://poser.cobrablade.net/
Thread: Poser 12 Python compatibility question | Forum: Poser 12
As for my own scripts, the new Poser 12 versions are currently being tested (including EZDome and EZSkin) it's going well (in the sense that they are converted and running), but there are some issues with the output that means a few changes will need to be made to the code. Hopefully you'll have them before long…
Free stuff @ https://poser.cobrablade.net/
Thread: Poser 12 Python compatibility question | Forum: Poser 12
2to3 is only the beginning for any complex script with a user interface. 2to3 corrects the syntax, but nothing else. Any changes to the Python API require manual changes to the script to be done after 2to3 has done its work. wxPython has had many changes, and it is a substantial endeavour to update any UI to reflect the wxPython API changes. Also, some changes that 2to3 make are not enough in themselves. For example, it will correct the syntax for using Python dictionaries, but not rewrite the code to reflect that dictionaries can no longer use mutable objects as keys. Also note that in some cases, library functions have moved to different libraries in wxpython 4, requiring changes to your import statements.
In short, there is no quick fix for many scripts - 2to3 is just the start of a long journey.
Free stuff @ https://poser.cobrablade.net/
Thread: First Poser Update 12.0.276 (Win) is Available for Download | Forum: Poser - OFFICIAL
Thanks Tim and team, for all the work you guys have put into this and how helpful you've been to this ol' geezer :)
Free stuff @ https://poser.cobrablade.net/
Thread: Snarly's Scripts? | Forum: Poser 12
UPDATE: I found a way to get EZDome working.
It could do with some testers too…
Free stuff @ https://poser.cobrablade.net/
Thread: Snarly's Scripts? | Forum: Poser 12
Hello,
The current state of play is this:
EZDome This is converted to Python 3, but is waiting upon a small bug fix in Poser before it can be released. Hopefully it will be ready soon.
EZSkin 3 This is also converted to Python 3, but no longer seems to produce useful results in Superfly due to the change in Cycles nodes. Consequently, Its future is uncertain. I would, however, welcome testers who could help investigate the extent of the problems to see if there might be an easy fix. Certainly, a complete rewrite isn't going to happen any time soon.
EZSkin 4 This has never been released, and its status is similar to that of EZSkin 3, i.e. we'll have to wait and see how relevant it is in the final version of Poser 12.
EZCompiler and EZIcons These tools are used by Python programmers, so won't be as well-known as some of my other scripts. Still, they are both converted to Python 3 and working fine.
The other main script that I'd like to update for Poser 12 is The Snow Machine, but it is dependent upon micropoly displacement being available. That is not yet available, but I remain hopeful that it will be eventually.
I am also looking at some of Dimension 3D's scripts. The D3D eXtended Library (XL) Manager is already converted, and ready for testing (volunteers?). The next on the list is the eXtended Shader (XS) tool, and that is only partially converted, and so not yet ready for testing.
Free stuff @ https://poser.cobrablade.net/
Thread: Poser 12 Python compatibility question | Forum: Poser 12
smallspace posted at 8:35PM Tue, 03 November 2020 - #4403096
D3D's "XL Extended Library" is at the heart of my Poser workflow...So exactly how are you going to update a dead man's scripts?
I have updated that script for Poser 12. I need it to be tested, though - would you be willing to do that?
Free stuff @ https://poser.cobrablade.net/
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Thread: Snarly's scripts and Poser 12 | Forum: Poser 12