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53 comments found!
Thank you for all the suggestions, I feel more confident about this now than I had. I'll post any noteworthy results I obtain.
Thread: Wanted to share... | Forum: Carrara
That looks pretty good.
Only thing I know of would be the golden ratio. Not sure how well that would work for a banner, though.
Thread: Tire Shader AHHH | Forum: Carrara
Thread: Realistic strand hair via Carrara/Poser hybrid | Forum: Carrara
Thread: Realistic strand hair via Carrara/Poser hybrid | Forum: Carrara
Thread: Transluceny Based on Alpha help needed | Forum: Carrara
Thread: Transluceny Based on Alpha help needed | Forum: Carrara
Thread: Transluceny Based on Alpha help needed | Forum: Carrara
I spent part of the day trying new settings. Unfortunately, it isn't quite as simple as "make her bigger."
Most of my tests had translucency (inside the SSS controls) set to 50%, but taking it down to 2% actually gave me better lighting through the ears. I don't understand why.
All of my previous images with SSS have had intensity set to about 25-30 percent, but in order to get realistic results I believe this needs to be much higher, so it's at 100% in these images. Without changing SSS color, though, you end up with a character that looks like a giant fetus, so to equalize this I've used a considerably darker color than before (on the HLS Wheel it's H: 99.68%, L: 14.99%, S: 29.99%.)
Perhaps this is too high, maybe 70% - 80% would suffice. I still haven't been able to achieve a blood red color within the ear, and am running out of settings to change. If I make the SSS color redder to get red ears, the whole skin is affected. If I correct this, the ears are no longer red (I realize not every shot of a cg character is going to be realistic with red ears, but I'd prefer to know that if a light is in the right place and bright enough, my shading is going to be fairly accurate and will produce good results.)
Of course this is partly due to the fact that I'm trying to give less-than-paper-thin surfaces the appearance of mass and volume. Perhaps my only option is modeling an interior mass for the ears, and possibly the rest of the body, and assigning it a seperate shader.
Thread: Transluceny Based on Alpha help needed | Forum: Carrara
I don't know for sure if the method will transfer over to my usual skin shader, but I have reasonable expectations. If I had to guess why it worked, I would say it has something to do with how Carrara calculates the light. Before I changed the figure's size, her head was only a few inches in diameter. You could imagine the light waves (or particles, depending on how you look at it), whose size you cannot manipulate, as being much too big for her to look realistic. It wasn't until I brought Vic up to human proportions that she was in scale with the light in the scene. Does that make sense?
Thread: Transluceny Based on Alpha help needed | Forum: Carrara
Thread: Realistic strand hair via Carrara/Poser hybrid | Forum: Carrara
Thread: Realistic strand hair via Carrara/Poser hybrid | Forum: Carrara
Thread: Realistic strand hair via Carrara/Poser hybrid | Forum: Carrara
Thread: Realistic strand hair via Carrara/Poser hybrid | Forum: Carrara
Thread: Realistic strand hair via Carrara/Poser hybrid | Forum: Carrara
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Thread: Panorama HDR for 3D | Forum: Photography