Sat, Feb 15, 11:12 AM CST

Renderosity Forums / Carrara



Welcome to the Carrara Forum

Forum Coordinators: Kalypso

Carrara F.A.Q (Last Updated: 2025 Feb 13 6:48 pm)

 

Visit the Carrara Gallery here.

Carrara Free Stuff here.

 
Visit the Renderosity MarketPlace - Your source for digital art content!
 

 



Subject: Proxies possible in Carrara?


TerraMatrix ( ) posted Sat, 22 September 2007 at 4:51 AM · edited Sun, 09 February 2025 at 10:15 AM

First off, the scene I'm trying to create is like the Burly Brawl from The Matrix Reloaded. There are a lot of figures, in many different positions all interacting with each other, so simple replication is not a solution. I'm not sure if proxy is the right term, but what I'd like to do is have very simple, low-rez figures that I can position in the scene, that will then be replaced by the real figure at render time. Could this be possible through scripting (which I know nothing about, sadly), or might this be more a thing for one of the pro programs like Max (assuming Max can do it)?


ominousplay ( ) posted Mon, 24 September 2007 at 2:02 AM

There is a plug-in for this around some where... but for multiple figures, and without the plug, try 10 different poses of the same Agent Smith, and use the replicator - I've had success with five poses of a bird, then replicated in a flock flying - I even used animation. You're looking to make an animation or just a still?

Never Give Up!


ominousplay ( ) posted Mon, 24 September 2007 at 2:07 AM

Inagoni sells Replica and Swap - check that out too.

Never Give Up!


TerraMatrix ( ) posted Wed, 26 September 2007 at 9:58 PM

Thanks, I'll look into those!
At this point, it's probably just going to be stills, but with figures positioned far above the ground, as well.


bwtr ( ) posted Wed, 26 September 2007 at 10:01 PM · edited Wed, 26 September 2007 at 10:03 PM

I think the Inagoni Swap plugin should be ideal.

http://www.inagoni.com/content.php?content.6

bwtr


Privacy Notice

This site uses cookies to deliver the best experience. Our own cookies make user accounts and other features possible. Third-party cookies are used to display relevant ads and to analyze how Renderosity is used. By using our site, you acknowledge that you have read and understood our Terms of Service, including our Cookie Policy and our Privacy Policy.