Forum Coordinators: Kalypso
Carrara F.A.Q (Last Updated: 2025 Feb 13 6:48 pm)
Visit the Carrara Gallery here.
Sounds similar to my experiences. Believe I increased hair density 10x, hair diameter 0.25 x, render quality pegged....and there's that "quality" slider in the hair controls in Carrara; not entirely sure what it does but values of 60% or more seemed necessary to keep the hair detailed. Getting GI lighting to play with the hair, tho, brought my computer grinding to an almost-halt.
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![file_366907.jpg](https://live.cdn.renderosity.com/forum/threads/2682400/file_366907.jpg)
Inspired by MB's fur image using replication, difficulty in finding specific hair styles and my own cheapness, I've decided to attempt photorealistic strand-based hair without using any programs or plug-ins other than those I already own. Any insight you may wish to share is indeed welcome. So, to start off, I decided to try faking hair first (although I was really going for blue grass with this one). I created a 1024x1024 alpha map (uh-huh, I realized afterward that 512 probably would've been fine), placed this over a blue plane, and replicated this 5,000 times on a sphere. I was only using the color and alpha channels in the shader. Not bad looking, but I must have run out of memory or had another problem, because 42 hours into the render the computer locked up. All I have is this screengrab.